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Can't seem to make it work #20

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Sarethh opened this issue Nov 10, 2020 · 10 comments
Open

Can't seem to make it work #20

Sarethh opened this issue Nov 10, 2020 · 10 comments

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@Sarethh
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Sarethh commented Nov 10, 2020

Hi, i would like to ask if someone could explain to me step by step how to set everything up because no matter how much i tried it just doesn't work. I use Unreal 4.25 just fyi.

@dariones
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dariones commented Dec 4, 2020

Hey, I have the same problem....

@Bjdyyz
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Bjdyyz commented Jan 5, 2021

嗨,我想问一下,是否有人能一步一步地向我解释如何安排好一切,因为不管我做了多少尝试,它都是行不通的。我用的是虚幻的4.25。

Hey, I have the same problem.Have you solved it..

@dariones
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dariones commented Jan 5, 2021 via email

@CHADALAK1
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CHADALAK1 commented Aug 17, 2021

I managed to upgrade this to 4.26.

HOWEVER,

There's an issue with ps_init when having it ingest the config.

It's in SpeechRecognizerWorker.cpp

`
uint32 FSpeechRecognitionWorker::Run() {

bool initComplete = false;
while (StopTaskCounter.GetValue() == 0) {

	// loop until we have initialised 
	if (initRequired) {

		if(config)
			ps = ps_init(config); //This crashes.. even when setting the config

`

@CHADALAK1
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image

My blueprint setup when initializing the SpeechRecognizer Actor

@CHADALAK1
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https://github.com/CHADALAK1/sphinx-ue4

created a fork of a functional 4.26 version of this plug-in

@NicDt77
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NicDt77 commented Aug 31, 2021

@CHADALAK1 Hi!

Is there any way I can see a sample project for your 4.26 version?

@nghienrbc
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@CHADALAK1 Hi
Could you please share your example project for the 4.26 version, i don't know how to use the SpeechRecognitionComponent

@wudilai
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wudilai commented Mar 1, 2022

@CHADALAK1 Thank you for your efforts,it can run in UE4.26 and 4.27,to make it work correctly,you should create a new object based on this component,Then hang the object under the character,This is the node of the object。
微信截图_20220301172648

@Bjdyyz
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Bjdyyz commented Mar 1, 2022 via email

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7 participants