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[CUSA03173] Bloodborne freezes on death / warping #687
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just here to corroborate the report. regardless build or permutations of mods, game files, and configurations, dying or warping causes the game to freeze until the process is manually aborted. i'm also running amd everything (5700x3d, 6750xt) |
im also getting crash on warp but with AMD Ryzen 7 and NIVIDIA Geforce RTX 2060 |
I am also get this freeze but on AMD ryzen 7 and Nvidia Geforce RTX 3060ti, maybe, this freeze bound with Ryzen 7 |
Same problem here with AMD ryzen 7 1700x + Gtx 1080ti |
same happens for me on Ryzen 7 3060ti |
anytime you warp/die it freezes and crashes. it's due to: |
Use this build instead |
this only helps if your issue is a crash. if you would pay attention to the title of this issue you would see that this is about a freeze on death/warp not a crash which that build unfortunately does not fix. at least not for me. |
ah well this is a memory corruption or race condition or some more complex
issue.
Improving accuracy and fixing the emu in general should hopefuly solve this
Le dim. 1 sept. 2024, 00:00, voguelike ***@***.***> a écrit :
… Use this build instead
https://github.com/rafael-57/bb-hacks-pino/actions/workflows/windows-qt.yml
this only helps if your issue is a crash. if you would pay attention to
the title of this issue you would see that this is about a freeze on
death/warp not a crash which that build unfortunately does not fix. at
least not for me.
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I've collected log + call stack, I don't think it's much useful because I don't know where to put breakpoints for this |
I also had the freeze on death and couldn't make it work with the bb-hacks build. But with this other one it works perfectly and I actually get more fps: https://github.com/kotn3l/shadPS4/actions/runs/10583347853. |
And do you have the issue too with newer builds of that user? I have the issue with bb-8, maybe I can try again with bb-5 and check... |
I just tried and it works fine with bb-8. Have you went through this guide: https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit ? I've also seen that people suggest using this driver version: Another person had it working with the 24.5.1 version. I also used this mod to add working sounds: https://www.nexusmods.com/bloodborne/mods/34 |
Yes I've tried that, except for those specific driver versions. Might be worth a shot. Thanks. |
Finally not having issues on death or warph with this build: https://github.com/Foul-Tarnished/shadPS4/actions/runs/10753285567 |
Yep this build fully fix the random deadlock during loading screen
Le sam. 7 sept. 2024, 23:19, Julio ***@***.***> a écrit :
… Finally not having issues on death or warph with this build:
https://github.com/Foul-Tarnished/shadPS4/actions/runs/10753285567
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The workaround being used for this in hack builds forces reuse of the existing thread pool threads - it's not something we can merge into main. The root cause of the issue appears to be a missed cleanup when the threads are exiting. |
This issue should now be resolved in main |
can be safely closed, fixed some days ago by #855 |
Hey there,
I've been following the development and testing different builds. The game gets in-game and as of current builds (bb-hacks) also with this build its quite playable. However, theres an issue that keeps happening consistently. Everytime I die, or try to warp to the hunters dream the loading screen freezes. It seems to be always in the same moment, with a list of '[Core.Linker] linker.cpp:InitTlsForThread:358: TLS user malloc called, using std::malloc' errors in the log.
I have to kill the process, it doesn't really crash. And curiously, I can warp from hunters dream to the Yarnham after the hunter first goes to the hunters dream.
I have both AMD cpu and gpu: RX 6650 XT and Ryzen 7 7800X3D.
Logs:
shad_log.txt
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