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Wasm build: emscripten build toolchain #5115
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goal:forward looking
Feature needed at a later date, not connected to a specific use case.
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aleino-nv
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WASM build: emscripten build toolchain
Wasm build: emscripten build toolchain
Sep 19, 2024
bmillsNV
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goal:forward looking
Feature needed at a later date, not connected to a specific use case.
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Sep 19, 2024
aleino-nv
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Sep 23, 2024
- class members redeclared errors - << with StringBuilder and unsigned long is ambiguous This helps to address issue shader-slang#5115.
aleino-nv
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Sep 23, 2024
Since the generators are run at build-time, we should not use CMAKE_EXECUTABLE_SUFFIX, which is the suffix for the target platform. Instead, define CMAKE_HOST_EXECUTABLE_SUFFIX as appropriate, and use that suffix instead. This helps to address issue shader-slang#5115.
aleino-nv
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Sep 23, 2024
This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
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this issue
Sep 23, 2024
This closes shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
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Sep 23, 2024
This closes shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 23, 2024
This closes shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 23, 2024
- class members redeclared errors - << with StringBuilder and unsigned long is ambiguous This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 23, 2024
Since the generators are run at build-time, we should not use CMAKE_EXECUTABLE_SUFFIX, which is the suffix for the target platform. Instead, define CMAKE_HOST_EXECUTABLE_SUFFIX as appropriate, and use that suffix instead. This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 23, 2024
This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 23, 2024
This closes shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 23, 2024
The issues are all are due to 'long' types being 32 bits on WASM. - class members redeclared errors - << with StringBuilder and unsigned long is ambiguous This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 23, 2024
Since the generators are run at build-time, we should not use CMAKE_EXECUTABLE_SUFFIX, which is the suffix for the target platform. Instead, define CMAKE_HOST_EXECUTABLE_SUFFIX as appropriate, and use that suffix instead. This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 23, 2024
This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 23, 2024
This closes shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 24, 2024
The issues are all are due to 'long' types being 32 bits on WASM. - class members redeclared errors - << with StringBuilder and unsigned long is ambiguous This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 24, 2024
Since the generators are run at build-time, we should not use CMAKE_EXECUTABLE_SUFFIX, which is the suffix for the target platform. Instead, define CMAKE_HOST_EXECUTABLE_SUFFIX as appropriate, and use that suffix instead. This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 24, 2024
This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 24, 2024
This closes shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 24, 2024
The issues are all are due to 'long' types being 32 bits on WASM. - class members redeclared errors - << with StringBuilder and unsigned long is ambiguous This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 24, 2024
Since the generators are run at build-time, we should not use CMAKE_EXECUTABLE_SUFFIX, which is the suffix for the target platform. Instead, define CMAKE_HOST_EXECUTABLE_SUFFIX as appropriate, and use that suffix instead. This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 24, 2024
This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 24, 2024
This closes shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 25, 2024
The issues are all are due to 'long' types being 32 bits on WASM. - class members redeclared errors - << with StringBuilder and unsigned long is ambiguous This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 25, 2024
Since the generators are run at build-time, we should not use CMAKE_EXECUTABLE_SUFFIX, which is the suffix for the target platform. Instead, define CMAKE_HOST_EXECUTABLE_SUFFIX as appropriate, and use that suffix instead. This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 25, 2024
This helps to address issue shader-slang#5115.
aleino-nv
added a commit
to aleino-nv/slang
that referenced
this issue
Sep 25, 2024
This closes shader-slang#5115.
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