A prototype of a colony management game, in which the environment (plants, climate, weather) is deeply simulated. The entities living in this world will be powered by the latest LLM AI, and will populate, build, and maintain the environment over many generations.
After cloning the repository:
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Install necessary packages
npm ci
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To build the assets, run:
npm run build:assets
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To build the application, run:
npm run build
- To run the application using the dev server, run:
npm run dev
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To run multiple npm scripts cross platform in parallel run the following command:
# if globally installed concurrently npm:watch npm:serve # if locally installed npx concurrently npm:watch npm:serve
This project uses rot.js as the game framework, and pixijs for rendering and handling sprites.
- sprite sheets are generated using pixijs AssetPack.
- Add new sprites to the appropriate sub-folder within raw-assets, then run
npm run build:assets
- Navigate to https://wareya.github.io/webtyler/
- Upload an RPGMaker style sprite sheet
- Download the 47 count set of sprites (labeled for GameMaker Studio 2)
- Open Piskel app or navigate to https://www.piskelapp.com/
- Import the sprite sheet as a sprite sheet, with frame size 16x16
- Export as a zip, with a prefix ending in _ (numbers will be appended to the prefix by the export process)
- Copy _00 (the base tile) and name the copy _47
- Copy the set of sprites to the appropriate directory within raw-assets
- run npm run build:assets to process the sprites into a sprite sheet
For sprite manipulation: