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When an async test times out, any fixtures used in the tests are not torn down #285
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bilal-fazlani
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When as async test times out, any fixtures used in the tests are not torn down
When an async test times out, any fixtures used in the tests are not torn down
Jan 10, 2021
olafurpg
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Oct 16, 2021
The bug appears to be fixed with the recent changes to async fixtures.
olafurpg
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Oct 16, 2021
The bug appears to be fixed with the recent changes to async fixtures.
olafurpg
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to olafurpg/munit
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Oct 16, 2021
The bug appears to be fixed with the recent changes to async fixtures.
Thank you for reporting! I'm unable to reproduce with the latest version of MUnit (v1.0.0-M1). I opened a PR reproducing the case and the fixture gets torn down on timeout. The PR #430 changed how the timeout is implemented which probably fixed this bug. |
olafurpg
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to olafurpg/munit
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Oct 16, 2021
The bug appears to be fixed with the recent changes to async fixtures.
olafurpg
added a commit
to olafurpg/munit
that referenced
this issue
Oct 16, 2021
The bug appears to be fixed with the recent changes to async fixtures.
olafurpg
added a commit
that referenced
this issue
Oct 16, 2021
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