NOTE: This is a fork of https://github.com/mdr/ascii-graphs that has been updated to support Scala 2.12 and 2.13.
An ASCII-art diagram library for graphs. It supports both parsing existing diagrams and rendering graphs out as an ASCII diagram.
You can use it via sbt:
// Scala 2.13 and Scala 2.12 are supported.
libraryDependencies += "org.scalameta" %% "ascii-graphs" % "0.1.2"
import org.scalameta.ascii.layout._
val graph = Graph(
vertices = List(
"V1", "V2", "V3", "V4", "V5", "V6", "V7"),
edges = List(
"V1" -> "V2",
"V7" -> "V1",
"V1" -> "V3",
"V1" -> "V4",
"V2" -> "V5",
"V2" -> "V6"))
val ascii = Layouter.renderGraph(graph)
println(ascii)
This would produce:
+---+
|V7 |
+---+
|
v
+-------+
| V1 |
+-------+
| ||
----- |--------
| --- |
v | |
+-----+ | |
| V2 | | |
+-----+ | |
| | | |
--- --- | |
| | | |
v v v v
+---+ +---+ +---+ +---+
|V5 | |V6 | |V4 | |V3 |
+---+ +---+ +---+ +---+
Layout is Sugiyama-style layered graph drawing, and supports multi-edges, cycles, and vertex labels, but not self-loops or edge labels.
- Vijual (Clojure): http://lisperati.com/vijual/
- Graph::Easy (Perl): http://bloodgate.com/perl/graph/manual/
The graph parser is intended for constructing test DSLs, particularly for data which would be much more comprehensible in ASCII art than constructed through regular programming language expressions. For example, directed graphs, trees, 2D games, object graphs, and so on.
Typical usage is to parse the diagram into Diagram
/Box
/Edge
objects, and then convert those objects into
whatever your specific test data happens to be.
A Box
is drawn as follows:
+------+
| |
| |
| |
+------+
It can contain text:
+---------------+
|The quick brown|
|fox jumps over |
|the lazy dog. |
+---------------+
Or other boxes:
+-----+
|+---+|
||+-+||
||| |||
||+-+||
|+---+|
+-----+
An Edge
connects two boxes:
+-----+
| |
| |---------
| | |
+-----+ |
| |
| |
+-----+ +-----+
| | | |
| |-----| |
| | | |
+-----+ +-----+
Edges can have an arrow at either or both ends:
+-----+
| |
| |---------
| | |
+-----+ |
^ |
| v
+-----+ +-----+
| | | |
| |<--->| |
| | | |
+-----+ +-----+
You can connect a child box to its parent:
+--------------+
| |
| +-----+ |
| | | |
| | |----|
| +-----+ |
| |
+--------------+
Edges can cross using a +
:
+-----+
| |
| |
| |
+-----+
|
+-----+ | +-----+
| | | | |
| |-----+---->| |
| | | | |
+-----+ | +-----+
v
+-----+
| |
| |
| |
+-----+
Edges can have an associated label:
+-----+
| |
| |
| |
+-----+
|
|[label]
|
+-----+ +-----+
| | [label] | |
| |---------| |
| | | |
+-----+ +-----+
The label's [
or ]
bracket must be adjacent (horizontally or vertically) to part of the edge.
import org.scalameta.ascii._
val diagram = Diagram("""
+-+
---------|E|----------
| +-+ |
[9]| [6]|
| |
+-+ [2] +-+ [11] +-+
|F|-------|C|--------|D|
+-+ +-+ +-+
| | |
[14]| [10]| [15]|
| | |
+-+ +-+ |
|A|-------|B|----------
+-+ [7] +-+ """)
// Print all the vertices neighbouring A along with the edge weight:
for {
box ← diagram.allBoxes.find(_.text == "A")
(edge, otherBox) ← box.connections()
label ← edge.label
} println(box + " ==> " + label + " ==> " + otherBox)