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Ensure that accessed data is always non-negative in shader #4571

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merged 4 commits into from
Apr 29, 2020

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philippotto
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@philippotto philippotto commented Apr 24, 2020

URL of deployed dev instance (used for testing):

  • https://___.webknossos.xyz

Steps to test:

  • I'll run a screenshot test

Issues:


@philippotto philippotto requested a review from daniel-wer April 29, 2020 12:52
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Screenshot tests ran successfully on my computer 🎉

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LGTM, were you able to test this with the dataset that triggered the bug as well? 👍

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LGTM, were you able to test this with the dataset that triggered the bug as well?

Yes, I developed the fix with the shader editor on that DS :)

@philippotto philippotto self-assigned this Apr 29, 2020
@bulldozer-boy bulldozer-boy bot merged commit 7e3e3da into master Apr 29, 2020
@bulldozer-boy bulldozer-boy bot deleted the fix-rendering-of-negative-data branch April 29, 2020 13:56
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Negative data in float is rendered incorrectly
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