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Nodes are shown in wrong slice when moving back and forth with low clipping distance #5653
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I think, we should try to fix #5233 (see my newest comment) first. I assume, this issue here will be either solved automatically or should be easier to grasp. |
I implemented the approach I suggested in #5233 (PR: #5801). I still think that the change should soften the problem which is described in the current issue here. However, the actual problem is probably as follows:
For this particular use case ("I only want to see nodes in the current slice"), I would consequently suggest to:
For now, I suggest to wait a bit to see how #5801 will improve things (hopefully). Afterwards, we can decide how to proceed. |
I just noticed #4366 is a duplicate of this issue. closing it now, but to preserve the info, I’m quoting from the description there: My scenario is quite rare I guess:
If this is in fact the reason, this might be fixed by showing the slice closest to the camera rather than the slice next below the camera. I may be mistaken though, and of course I’m not sure what other side-effects this would have (it’s still important that nodes are created at the slice that was visible during the click) |
I think, your hypothesis is spot-on. It probably boils down to the following conflict:
We could change the two floor-operations to round, but I'm also hesitant about the consequences.
Two thoughts:
|
Context
I am annotating a dataset for alignment corrections. For this it is important to set nodes in the precise z coordinate of specific image tiles. For this I turn the clipping distance very low. I then move back and forth a lot by using the scroll wheel or d/f.
Expected Behavior
Nodes with z=10 should be visible exactly when position’s z is shown as 10 in the toolbar.
Current Behavior
Sometimes the node is shown in the neighboring slice and not in slice 10.
Steps to Reproduce the bug
Your Environment for bug
Firefox Linux
Related issue
I suspect this is closely related to #5233 and the old PR #5201, which is mentioned there
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