SkoolKit is a collection of utilities that can be used to disassemble a Spectrum game (or indeed any piece of Spectrum software written in machine code) into a format known as a skool file. Then, from this skool file, you can use SkoolKit to create a browsable disassembly in HTML format, or a re-assemblable disassembly in ASM format. So the skool file is - from start to finish as you develop it by organising and annotating the code - the common 'source' for both the reader-friendly HTML version of the disassembly, and the developer- and assembler-friendly ASM version of the disassembly.
SkoolKit requires Python 3.4+. If you're running Linux or one of the BSDs, you probably already have Python installed. If you're running Windows or Mac OS X, you can get Python here.
SkoolKit can:
- convert a TAP or TZX file into a 'pristine' snapshot (using
tap2sna.py
) - disassemble SNA, Z80 and SZX snapshots as well as raw memory files
- distinguish code from data by using a code execution map produced by an emulator
- build still and animated PNG/GIF images from graphic data in the game
snapshot (using the
#UDG
,#UDGARRAY
,#FONT
and#SCR
macros) - create hyperlinks between routines and data blocks that refer to each other
(by use of the
#R
macro in annotations, and automatically in the operands of CALL and JP instructions) - neatly render lists of bugs, trivia and POKEs on separate pages (using
Bug
,Fact
andPoke
sections in a ref file) - produce ASM files that include bugfixes declared in the skool file (with
@ofix
,@bfix
and other ASM directives) - produce TAP files from assembled code (using
bin2tap.py
)
See the user manual for more details (mirror here).