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BEEP for Lua, a beepcore-c binding
sam-github/swirl
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Swirl - BEEP for Lua, a binding of beepcore-c * About BEEP is a "protocol kernel" useful for implementing application protocols. Swirl is a binding of beepcore-c into Lua 5.1, wrapped in a more user-friendly API implemented directly in Lua. Swirl has no dependency on any particular TCP APIs. It can be used with any, including the non-blocking event-based APIs common in UIs, and other development frameworks. However, as an example of usage, and because its useful for me, an event loop based implementation on top of LuaSocket is included, along with some LuaSocket extensions to select on arbitary file descriptors, and read raw data from sockets. * Availability Package: http://luaforge.net/projects/swirl/ Source: http://github.com/sam-github/swirl/tree/master * License MIT style, the same as Lua. * Plans My goals are to confirm that beepcore-c works well, and is easy to bind into another language. I started with Lua because its simple (and fun), but I don't have any active projects that need BEEP for Lua. I hope to take what I learn and produce a binding into Python's Twisted network stack, next, and if I ever need a BEEP library for Ruby, I'll know how to make one easily. * Benchmarking One concern of mine with BEEP implementations I've worked with is how fast they can transfer data. Swirl includes some benchmarks to compare performance with raw TCP (bm-beep-client/server and bm-raw-client/server). The benchmark profile is also implemented for Vortex, and I will try to do one for beep4j as well. I'm curious to see how the toolkits compare, and I suspect that techniques to maximize performance for one will work for all of them. * Beepcore-c Since beepcore-c is an abandoned project, it might seem odd that I should use it to implement Swirl. I chose it because its architecture seems to be designed for ease of embedding in a host language. It's architecture is described here: http://beepcore-c.sourceforge.net/Architecture.html Swirl discards the multi-threaded, overly complex, and overly ambitious wrapper portions of the library, and is implemented directly on the "core". A bug-fixed copy of the beepcore-c core code is included in Swirl, and is statically linked into swirl.so. * Vortex A previous attempt at Swirl had attempted to bind Vortex into Lua. However, the pervasive multi-threaded nature of Vortex proved to difficult to deal with. I had to attempt to make Vortex look single-threaded to the Lua interpreter. This was quite difficult because Vortex is heavily callback based, but the callbacks happen on unpredictable threads. My deadlocks might have been solveable, or might not, but I began to feel I was fighting uphill. Remnants of this early attempt exist in the code base, such as the on_ convention for callbacks, and I really appreciate Francis Blazquez's friendly support while trying to use his toolkit. * References http://beepcore-c.sourceforge.net/ http://lua.org http://www.aspl.es/vortex/ http://www.beepcore.org/ http://www.tecgraf.puc-rio.br/luasocket/ * Contact Please direct suggestions, patches, offers to sponsor continued development, etc., to Sam Roberts <[email protected]> * Manifest Swirl is built by the top-level Makefile. ./config will need to be modified to customize the build, at least to choose a platform ./beepcore-c beepcore C library (only some of it is used by Swirl) COPYRIGHT - the "Blocks Public License" for beepcore-c core/generic/ - the beepcore-c "core" utility/ - non-BEEP code that the "core" uses ./lua/ Swirl's lua binding, contains: API.txt - description of the API USAGE.txt - notes on API usage COPYRIGHT.txt - copyright for Swirl ex-chatd/ex-chat - example chat server and client bm-beep-server/client - example BEEP null benchmark server and client bm-raw-server/client - example TCP null benchmark server and client *-test - tests swirl.c - binding to beepcore-c swirl.lua - extends the binding to be useful swirlsock.lua - extends the core to work with luasocket, also serves as an example of how to use the core if you wish to use another TCP transport API (other than luasocket) sockext.lua - luasocket event loop used by swirlsock Unpackaged code, not part of Swirl, but in the source repository: ./qt a chat client, written with Qt and vortex (an exercise in using multi-threaded vortex in single-threaded Qt) ./vortex null benchmark client and server implemented with vortex
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