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C# Design Patterns

This repository contains a collection of commonly used design patterns implemented in C#. Each design pattern is explained with examples and code snippets to help you understand their usage and benefits.

Table of Contents

Introduction

Design patterns are reusable solutions to common software design problems. They provide a structured approach to solving design issues and promote code reusability, maintainability, and flexibility.

This repository serves as a reference guide for understanding and implementing design patterns in C#. Each pattern is explained with its purpose, structure, and implementation details.

Design Patterns

The repository covers the following categories of design patterns:

Creational Patterns

  • Singleton
  • Factory Method
  • Abstract Factory
  • Builder
  • Prototype

Structural Patterns

  • Adapter
  • Decorator
  • Composite
  • Proxy
  • Bridge

Behavioral Patterns

  • Observer
  • Strategy
  • Command
  • Template Method
  • State

Getting Started

To get started with this project, follow these steps:

  1. Clone the repository: git clone https://github.com/sahitmandapati/cSharpDesignPatterns.git
  2. Open the solution in your preferred IDE.
  3. Explore the different design patterns implemented in the project.
  4. Run the code samples and experiment with them.
  5. Refer to the documentation for detailed explanations and usage examples.

Contributing

Contributions are welcome! If you have any suggestions, bug reports, or feature requests, please open an issue or submit a pull request.

License

This project is licensed under the MIT License.

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