Fix Vehicle Framework issues with upgrade overlays #500
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
When loading a game where a vehicle has an upgrade that applies an overlay to a vehicle, the overlay initialization would fail for the host causing issues and desyncs.
This should fix all of those issues by patching the method and forcing it to run inside a
LongEventHandler.ExecuteWhenFinished
call, delaying it until it's safe to run it.