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Winit Version 0.29.2

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@kchibisov kchibisov released this 21 Oct 07:43
· 573 commits to master since this release
v0.29.2
  • Breaking: Bump MSRV from 1.60 to 1.65.
  • Breaking: Add Event::MemoryWarning; implemented on iOS/Android.
  • Breaking: Bump ndk version to 0.8.0, ndk-sys to 0.5.0, android-activity to 0.5.0.
  • Breaking: Change default ControlFlow from Poll to Wait.
  • Breaking: Move Event::RedrawRequested to WindowEvent::RedrawRequested.
  • Breaking: Moved ControlFlow::Exit to EventLoopWindowTarget::exit() and EventLoopWindowTarget::exiting() and removed ControlFlow::ExitWithCode(_) entirely.
  • Breaking: Moved ControlFlow to EventLoopWindowTarget::set_control_flow() and EventLoopWindowTarget::control_flow().
  • Breaking: EventLoop::new and EventLoopBuilder::build now return Result<Self, EventLoopError>
  • Breaking: WINIT_UNIX_BACKEND was removed in favor of standard WAYLAND_DISPLAY and DISPLAY variables.
  • Breaking: on Wayland, dispatching user created Wayland queue won't wake up the loop unless winit has event to send back.
  • Breaking: remove DeviceEvent::Text.
  • Breaking: Remove lifetime parameter from Event and WindowEvent.
  • Breaking: Rename Window::set_inner_size to Window::request_inner_size and indicate if the size was applied immediately.
  • Breaking: ActivationTokenDone event which could be requested with the new startup_notify module, see its docs for more.
  • Breaking: ScaleFactorChanged now contains a writer instead of a reference to update inner size.
  • Breaking run() -> ! has been replaced by run() -> Result<(), EventLoopError> for returning errors without calling std::process::exit() (#2767)
  • Breaking Removed EventLoopExtRunReturn / run_return in favor of EventLoopExtPumpEvents / pump_events and EventLoopExtRunOnDemand / run_on_demand (#2767)
  • RedrawRequested is no longer guaranteed to be emitted after MainEventsCleared, it is now platform-specific when the event is emitted after being requested via redraw_request().
    • On Windows, RedrawRequested is now driven by WM_PAINT messages which are requested via redraw_request()
  • Breaking LoopDestroyed renamed to LoopExiting (#2900)
  • Breaking RedrawEventsCleared removed (#2900)
  • Breaking MainEventsCleared removed (#2900)
  • Breaking: Remove all deprecated modifiers fields.
  • Breaking: Rename DeviceEventFilter to DeviceEvents reversing the behavior of variants.
  • Breaking Add AboutToWait event which is emitted when the event loop is about to block and wait for new events (#2900)
  • Breaking: Rename EventLoopWindowTarget::set_device_event_filter to listen_device_events.
  • Breaking: Rename Window::set_ime_position to Window::set_ime_cursor_area adding a way to set exclusive zone.
  • Breaking: with_x11_visual now takes the visual ID instead of the bare pointer.
  • Breaking MouseButton now supports Back and Forward variants, emitted from mouse events on Wayland, X11, Windows, macOS and Web.
  • Breaking: On Web, instant is now replaced by web_time.
  • Breaking: On Web, dropped support for Safari versions below 13.1.
  • Breaking: On Web, the canvas output bitmap size is no longer adjusted.
  • Breaking: On Web, the canvas size is not controlled by Winit anymore and external changes to the canvas size will be reported through WindowEvent::Resized.
  • Breaking: Updated bitflags crate version to 2, which changes the API on exposed types.
  • Breaking: CursorIcon::Arrow was removed.
  • Breaking: CursorIcon::Hand is now named CursorIcon::Pointer.
  • Breaking: CursorIcon is now used from the cursor-icon crate.
  • Breaking: WindowExtWebSys::canvas() now returns an Option.
  • Breaking: Overhaul keyboard input handling.
    • Replace KeyboardInput with KeyEvent and RawKeyEvent.
      • Change WindowEvent::KeyboardInput to contain a KeyEvent.
      • Change Event::Key to contain a RawKeyEvent.
    • Remove Event::ReceivedCharacter. In its place, you should use
      KeyEvent.text in combination with WindowEvent::Ime.
    • Replace VirtualKeyCode with the Key enum.
    • Replace ScanCode with the KeyCode enum.
    • Rename ModifiersState::LOGO to SUPER and ModifiersState::CTRL to CONTROL.
    • Add PhysicalKey wrapping KeyCode and NativeKeyCode.
    • Add KeyCode to refer to keys (roughly) by their physical location.
    • Add NativeKeyCode to represent raw KeyCodes which Winit doesn't
      understand.
    • Add Key to represent the keys after they've been interpreted by the
      active (software) keyboard layout.
    • Add NamedKey to represent the categorized keys.
    • Add NativeKey to represent raw Keys which Winit doesn't understand.
    • Add KeyLocation to tell apart Keys which usually "mean" the same thing,
      but can appear simultaneously in different spots on the same keyboard
      layout.
    • Add Window::reset_dead_keys to enable application-controlled cancellation
      of dead key sequences.
    • Add KeyEventExtModifierSupplement to expose additional (and less
      portable) interpretations of a given key-press.
    • Add PhysicalKeyExtScancode, which lets you convert between scancodes and
      PhysicalKey.
    • ModifiersChanged now uses dedicated Modifiers struct.
  • Removed platform-specific extensions that should be retrieved through raw-window-handle trait implementations instead:
    • platform::windows::HINSTANCE.
    • WindowExtWindows::hinstance.
    • WindowExtWindows::hwnd.
    • WindowExtIOS::ui_window.
    • WindowExtIOS::ui_view_controller.
    • WindowExtIOS::ui_view.
    • WindowExtMacOS::ns_window.
    • WindowExtMacOS::ns_view.
    • EventLoopWindowTargetExtWayland::wayland_display.
    • WindowExtWayland::wayland_surface.
    • WindowExtWayland::wayland_display.
    • WindowExtX11::xlib_window.
    • WindowExtX11::xlib_display.
    • WindowExtX11::xlib_screen_id.
    • WindowExtX11::xcb_connection.
  • Reexport raw-window-handle in window module.
  • Add ElementState::is_pressed.
  • Add Window::pre_present_notify to notify winit before presenting to the windowing system.
  • Add Window::set_blur to request a blur behind the window; implemented on Wayland for now.
  • Add Window::show_window_menu to request a titlebar/system menu; implemented on Wayland/Windows for now.
  • Implement AsFd/AsRawFd for EventLoop<T> on X11 and Wayland.
  • Implement PartialOrd and Ord for MouseButton.
  • Implement PartialOrd and Ord on types in the dpi module.
  • Make WindowBuilder Send + Sync.
  • Make iOS MonitorHandle and VideoMode usable from other threads.
  • Make iOS windows usable from other threads.
  • On Android, add force data to touch events.
  • On Android, added EventLoopBuilderExtAndroid::handle_volume_keys to indicate that the application will handle the volume keys manually.
  • On Android, fix DeviceId to contain device id's.
  • On Orbital, fix ModifiersChanged not being sent.
  • On Wayland, Window::outer_size now accounts for client side decorations.
  • On Wayland, add Window::drag_resize_window method.
  • On Wayland, remove WINIT_WAYLAND_CSD_THEME variable.
  • On Wayland, fix TouchPhase::Canceled being sent for moved events.
  • On Wayland, fix forward compatibility issues.
  • On Wayland, fix initial window size not restored for maximized/fullscreened on startup window.
  • On Wayland, fix maximized startup not taking full size on GNOME.
  • On Wayland, fix maximized window creation and window geometry handling.
  • On Wayland, fix window not checking that it actually got initial configure event.
  • On Wayland, make double clicking and moving the CSD frame more reliable.
  • On Wayland, support Occluded event with xdg-shell v6
  • On Wayland, use frame callbacks to throttle RedrawRequested events so redraws will align with compositor.
  • On Web, ControlFlow::WaitUntil now uses the Prioritized Task Scheduling API. setTimeout(), with a trick to circumvent throttling to 4ms, is used as a fallback.
  • On Web, EventLoopProxy now implements Send.
  • On Web, Window now implements Send and Sync.
  • On Web, account for CSS padding, border, and margin when getting or setting the canvas position.
  • On Web, add Fullscreen API compatibility for Safari.
  • On Web, add DeviceEvent::Motion, DeviceEvent::MouseWheel, DeviceEvent::Button and DeviceEvent::Key support.
  • On Web, add EventLoopWindowTargetExtWebSys and PollStrategy, which allows to set different strategies for ControlFlow::Poll. By default the Prioritized Task Scheduling API is used, but an option to use Window.requestIdleCallback is available as well. Both use setTimeout(), with a trick to circumvent throttling to 4ms, as a fallback.
  • On Web, add WindowBuilderExtWebSys::with_append() to append the canvas element to the web page on creation.
  • On Web, allow event loops to be recreated with spawn.
  • On Web, enable event propagation.
  • On Web, fix ControlFlow::WaitUntil to never wake up before the given time.
  • On Web, fix DeviceEvent::MouseMotion only being emitted for each canvas instead of the whole window.
  • On Web, fix Window:::set_fullscreen doing nothing when called outside the event loop but during transient activation.
  • On Web, fix pen treated as mouse input.
  • On Web, fix pointer button events not being processed when a buttons is already pressed.
  • On Web, fix scale factor resize suggestion always overwriting the canvas size.
  • On Web, fix some WindowBuilder methods doing nothing.
  • On Web, fix some Window methods using incorrect HTML attributes instead of CSS properties.
  • On Web, fix the bfcache by not using the beforeunload event and map bfcache loading/unloading to Suspended/Resumed events.
  • On Web, fix touch input not gaining or loosing focus.
  • On Web, fix touch location to be as accurate as mouse position.
  • On Web, handle coalesced pointer events, which increases the resolution of pointer inputs.
  • On Web, implement Window::focus_window().
  • On Web, implement Window::set_(min|max)_inner_size().
  • On Web, implement WindowEvent::Occluded.
  • On Web, never return a MonitorHandle.
  • On Web, prevent clicks on the canvas to select text.
  • On Web, remove any fullscreen requests from the queue when an external fullscreen activation was detected.
  • On Web, remove unnecessary Window::is_dark_mode(), which was replaced with Window::theme().
  • On Web, respect EventLoopWindowTarget::listen_device_events() settings.
  • On Web, scale factor and dark mode detection are now more robust.
  • On Web, send mouse position on button release as well.
  • On Web, take all transient activations on the canvas and window into account to queue a fullscreen request.
  • On Web, use Window.requestAnimationFrame() to throttle RedrawRequested events.
  • On Web, use the correct canvas size when calculating the new size during scale factor change, instead of using the output bitmap size.
  • On Web: fix Window::request_redraw not waking the event loop when called from outside the loop.
  • On Web: fix position of touch events to be relative to the canvas.
  • On Windows, add drag_resize_window method support.
  • On Windows, add horizontal MouseWheel DeviceEvent.
  • On Windows, added WindowBuilderExtWindows::with_class_name to customize the internal class name.
  • On Windows, fix IME APIs not working when from non event loop thread.
  • On Windows, fix CursorEnter/Left not being sent when grabbing the mouse.
  • On Windows, fix RedrawRequested not being delivered when calling Window::request_redraw from RedrawRequested.
  • On Windows, port to windows-sys version 0.48.0.
  • On X11, add a with_embedded_parent_window function to the window builder to allow embedding a window into another window.
  • On X11, fix event loop not waking up on ControlFlow::Poll and ControlFlow::WaitUntil.
  • On X11, fix false positive flagging of key repeats when pressing different keys with no release between presses.
  • On X11, set visual_id in returned raw-window-handle.
  • On iOS, add ability to change the status bar style.
  • On iOS, add force data to touch events when using the Apple Pencil.
  • On iOS, always wake the event loop when transitioning from ControlFlow::Poll to ControlFlow::Poll.
  • On iOS, send events WindowEvent::Occluded(false), WindowEvent::Occluded(true) when application enters/leaves foreground.
  • On macOS, add tabbing APIs on WindowExtMacOS and EventLoopWindowTargetExtMacOS.
  • On macOS, fix assertion when pressing Globe key.
  • On macOS, fix crash in window.set_minimized(false).
  • On macOS, fix crash when dropping Window.