-
-
Notifications
You must be signed in to change notification settings - Fork 479
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add a way to retrieve the EGL display #1082
Conversation
de9ce42
to
576a0f0
Compare
576a0f0
to
b3e4c82
Compare
@francesca64 Are you the right person to review these changes? |
Note: this is addressing #1078. |
@jdm I'm the right person, but there are currently a few other things I need to review, so it can be hard to find time. @ceyusa thanks for the PR!
I'm also not a fan of having external types exposed, since it means that dependency upgrades could be breaking changes. We use void pointers ( Having macOS and iOS return |
Thanks a lot for the review! :)
If I understand correctly, this method should be in in |
Nope. I did not :) there's no EGL code in winit... |
Sorry, I'm lost. I'm staring at the code and the only way that I see is creating a Otherwise, I should add the method in |
Right, sorry. I think |
bab98ec
to
22d2f75
Compare
\o/ all checks passed @francesca64 whenever you can :) |
Sorry for the delay! This looks good to me, but it would be great if you could add a CHANGELOG entry. Then we'll be good to merge. |
Done :) |
to say EGLDisplay
or XDisplay