Skip to content

Commit

Permalink
Add minimal Cpal audio library example
Browse files Browse the repository at this point in the history
Based on the android example that's in the cpal repo, this test plays
a 440hz sine wave and is based on GameActivity

Note: this requires a workaround branch for cpal that comments out
a dev-dependency on ndk-glue that cpal has for its android example.
This is needed because Cargo is spuriously propagating this dev
dependency outside of the cpal package (which leads to a crash)
  • Loading branch information
rib committed Aug 12, 2022
1 parent f22d8bb commit e284b71
Show file tree
Hide file tree
Showing 40 changed files with 1,021 additions and 0 deletions.
1 change: 1 addition & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ exclude = [
"examples/agdk-winit-wgpu",
"examples/agdk-egui",
"examples/agdk-oboe",
"examples/agdk-cpal",
"examples/na-mainloop",
"examples/na-winit-wgpu",
"examples/na-subclass-jni"
Expand Down
21 changes: 21 additions & 0 deletions examples/agdk-cpal/.gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
.cxx
local.properties
*.so

# Added by cargo

/target
Cargo.lock
3 changes: 3 additions & 0 deletions examples/agdk-cpal/.idea/.gitignore

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

6 changes: 6 additions & 0 deletions examples/agdk-cpal/.idea/compiler.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

20 changes: 20 additions & 0 deletions examples/agdk-cpal/.idea/gradle.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

9 changes: 9 additions & 0 deletions examples/agdk-cpal/.idea/misc.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

7 changes: 7 additions & 0 deletions examples/agdk-cpal/.idea/vcs.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

21 changes: 21 additions & 0 deletions examples/agdk-cpal/Cargo.toml
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
[package]
name = "agdk-cpal"
version = "0.1.0"
edition = "2021"

# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

[dependencies]
log = "0.4"
android_logger = "0.11.0"
android-activity = { path="../../android-activity", features = ["game-activity"] }
cpal = { version = "0.13" }
atomic_float = "0.1"
anyhow = "1"

[patch.crates-io]
cpal = { git = "https://github.com/rib/cpal", branch = "no-ndk-glue-dev-dependency" }

[lib]
name="main"
crate_type=["cdylib"]
16 changes: 16 additions & 0 deletions examples/agdk-cpal/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
This is a minimal test application based on `GameActivity` that just
runs a mainloop based on android_activity::poll_events() and plays a
sine wave audio test using the Cpal audio library.

```
export ANDROID_NDK_HOME="path/to/ndk"
export ANDROID_HOME="path/to/sdk"
rustup target add aarch64-linux-android
cargo install cargo-ndk
cargo ndk -t arm64-v8a -o app/src/main/jniLibs/ build
./gradlew build
./gradlew installDebug
adb shell am start -n co.realfit.agdkcpal/.MainActivity
```
1 change: 1 addition & 0 deletions examples/agdk-cpal/app/.gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
/build
61 changes: 61 additions & 0 deletions examples/agdk-cpal/app/build.gradle
Original file line number Diff line number Diff line change
@@ -0,0 +1,61 @@
plugins {
id 'com.android.application'
}

android {
compileSdk 31

defaultConfig {
applicationId "co.realfit.agdkcpal"
minSdk 28
targetSdk 31
versionCode 1
versionName "1.0"

testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}

buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
debug {
minifyEnabled false
//packagingOptions {
// doNotStrip '**/*.so'
//}
//debuggable true
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}

dependencies {

implementation 'androidx.appcompat:appcompat:1.4.1'
implementation 'com.google.android.material:material:1.5.0'
implementation 'androidx.constraintlayout:constraintlayout:2.1.3'
testImplementation 'junit:junit:4.13.2'
androidTestImplementation 'androidx.test.ext:junit:1.1.3'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0'

// To use the Android Frame Pacing library
//implementation "androidx.games:games-frame-pacing:1.9.1"

// To use the Android Performance Tuner
//implementation "androidx.games:games-performance-tuner:1.5.0"

// To use the Games Activity library
implementation "androidx.games:games-activity:1.1.0"

// To use the Games Controller Library
//implementation "androidx.games:games-controller:1.1.0"

// To use the Games Text Input Library
//implementation "androidx.games:games-text-input:1.1.0"
}

21 changes: 21 additions & 0 deletions examples/agdk-cpal/app/proguard-rules.pro
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable

# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
25 changes: 25 additions & 0 deletions examples/agdk-cpal/app/src/main/AndroidManifest.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="co.realfit.agdkcpal">

<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="AGDK Cpal"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.RustTemplate">
<activity
android:name=".MainActivity"
android:configChanges="orientation|screenSize|screenLayout|keyboardHidden"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>

<meta-data android:name="android.app.lib_name" android:value="main" />
</activity>
</application>

</manifest>
Original file line number Diff line number Diff line change
@@ -0,0 +1,70 @@
package co.realfit.agdkcpal;

import androidx.appcompat.app.AppCompatActivity;
import androidx.core.view.WindowCompat;
import androidx.core.view.WindowInsetsCompat;
import androidx.core.view.WindowInsetsControllerCompat;

import com.google.androidgamesdk.GameActivity;

import android.os.Bundle;
import android.content.pm.PackageManager;
import android.os.Build.VERSION;
import android.os.Build.VERSION_CODES;
import android.os.Bundle;
import android.view.View;
import android.view.WindowManager;

public class MainActivity extends GameActivity {

static {
// Load the STL first to workaround issues on old Android versions:
// "if your app targets a version of Android earlier than Android 4.3
// (Android API level 18),
// and you use libc++_shared.so, you must load the shared library before any other
// library that depends on it."
// See https://developer.android.com/ndk/guides/cpp-support#shared_runtimes
//System.loadLibrary("c++_shared");

// Load the native library.
// The name "android-game" depends on your CMake configuration, must be
// consistent here and inside AndroidManifect.xml
System.loadLibrary("main");
}

private void hideSystemUI() {
// This will put the game behind any cutouts and waterfalls on devices which have
// them, so the corresponding insets will be non-zero.
if (VERSION.SDK_INT >= VERSION_CODES.P) {
getWindow().getAttributes().layoutInDisplayCutoutMode
= WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS;
}
// From API 30 onwards, this is the recommended way to hide the system UI, rather than
// using View.setSystemUiVisibility.
View decorView = getWindow().getDecorView();
WindowInsetsControllerCompat controller = new WindowInsetsControllerCompat(getWindow(),
decorView);
controller.hide(WindowInsetsCompat.Type.systemBars());
controller.hide(WindowInsetsCompat.Type.displayCutout());
controller.setSystemBarsBehavior(
WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE);
}

@Override
protected void onCreate(Bundle savedInstanceState) {
// When true, the app will fit inside any system UI windows.
// When false, we render behind any system UI windows.
WindowCompat.setDecorFitsSystemWindows(getWindow(), false);
hideSystemUI();
// You can set IME fields here or in native code using GameActivity_setImeEditorInfoFields.
// We set the fields in native_engine.cpp.
// super.setImeEditorInfoFields(InputType.TYPE_CLASS_TEXT,
// IME_ACTION_NONE, IME_FLAG_NO_FULLSCREEN );
super.onCreate(savedInstanceState);
}

public boolean isGooglePlayGames() {
PackageManager pm = getPackageManager();
return pm.hasSystemFeature("com.google.android.play.feature.HPE_EXPERIENCE");
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>
Loading

0 comments on commit e284b71

Please sign in to comment.