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erase types in the move-path abstract domain #43512
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Leaving types unerased would lead to 2 types with a different "name" getting different move-paths, which would cause major brokenness (see e.g. rust-lang#42903). This does not fix any *known* issue, but is required if we want to use abs_domain with non-erased regions (because the same can easily have different names). cc @RalfJung.
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erase types in the move-path abstract domain Leaving types unerased would lead to 2 types with a different "name" getting different move-paths, which would cause major brokenness (see e.g. rust-lang#42903). This does not fix any *known* issue, but is required if we want to use abs_domain with non-erased regions (because the same can easily have different names). cc @RalfJung. r? @eddyb
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erase types in the move-path abstract domain Leaving types unerased would lead to 2 types with a different "name" getting different move-paths, which would cause major brokenness (see e.g. rust-lang#42903). This does not fix any *known* issue, but is required if we want to use abs_domain with non-erased regions (because the same can easily have different names). cc @RalfJung. r? @eddyb
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Leaving types unerased would lead to 2 types with a different "name"
getting different move-paths, which would cause major brokenness (see
e.g. #42903).
This does not fix any known issue, but is required if we want to use
abs_domain with non-erased regions (because the same can easily
have different names). cc @RalfJung.
r? @eddyb