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Improve PartialEq for slices #26884
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Improve PartialEq for slices #26884
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I know this has already been merged and looks fantastic but I, as a Rust n00b, had a question as to why this isn't just
Is it a performance issue to avoid the duplication?
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Or even just drop this and use the default implementation of
ne()
from the trait definition.There was a problem hiding this comment.
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I would be interested to know this as well. Could it be because there is call to
ne
on line 1480, which may not be the same as!eq
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The documentation for
PartialEq
states: "Any manual implementation ofne
must respect the rule thateq
is a strict inverse ofne
; that is, !(a == b) if and only if a != b."Under this assumption,
ne
can always re-use the implementation from the trait definition. I would expect the compiler to do a good job optimising it as it can fold the negation either on the possible outcomes or on thene
usage. Unless some benchmarking suggests otherwise, I would assume that avoiding the duplication is preferred.There was a problem hiding this comment.
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I suppose we'll have to wait to hear back from @dotdash then :-)
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I don't remember exactly why I didn't change that, but probably I was just too lazy to come up with enough useful testcases (involving at least various calling- and inlining-scenarios) to make sure that relying on the simple negation implementation doesn't affect performance negatively. Benchmarking welcome!
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I'll see if I can find some time this weekend to test it out.