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Expand documantation for std::pin module
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cramertj committed Dec 12, 2018
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37 changes: 22 additions & 15 deletions src/libcore/pin.rs
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//! since moving an object with pointers to itself will invalidate them,
//! which could cause undefined behavior.
//!
//! In order to prevent objects from moving, they must be pinned
//! by wrapping a pointer to the data in the [`Pin`] type. A pointer wrapped
//! in a `Pin` is otherwise equivalent to its normal version, e.g., `Pin<Box<T>>`
//! and `Box<T>` work the same way except that the first is pinning the value
//! of `T` in place.
//! By default, all types in Rust are movable. Rust allows passing all types by-value,
//! and common smart-pointer types such as `Box`, `Rc`, and `&mut` allow replacing and
//! moving the values they contain. In order to prevent objects from moving, they must
//! be pinned by wrapping a pointer to the data in the [`Pin`] type.
//! Doing this prohibits moving the value behind the pointer.
//! For example, `Pin<Box<T>>` functions much like a regular `Box<T>`,
//! but doesn't allow moving `T`. The pointer value itself (the `Box`) can still be moved,
//! but the value behind it cannot.
//!
//! First of all, these are pointer types because pinned data mustn't be passed around by value
//! (that would change its location in memory).
//! Secondly, since data can be moved out of `&mut` and `Box` with functions such as [`swap`],
//! which causes their contents to swap places in memory,
//! we need dedicated types that prohibit such operations.
//! Since data can be moved out of `&mut` and `Box` with functions such as [`swap`],
//! changing the location of the underlying data, [`Pin`] prohibits accessing the
//! underlying pointer type (the `&mut` or `Box`) directly, and provides its own set of
//! APIs for accessing and using the value.
//!
//! However, these restrictions are usually not necessary,
//! so most types implement the [`Unpin`] auto-trait,
//! which indicates that the type can be moved out safely.
//! Doing so removes the limitations of pinning types,
//! making them the same as their non-pinning counterparts.
//! However, these restrictions are usually not necessary. Many types are always freely
//! movable. These types implement the [`Unpin`] auto-trait, which nullifies the affect
//! of [`Pin`]. For `T: Unpin`, `Pin<Box<T>>` and `Box<T>` function identically, as do
//! `Pin<&mut T>` and `&mut T`.
//!
//! Note that pinning and `Unpin` only affect the pointed-to type. For example, whether
//! or not `Box<T>` is `Unpin` has no affect on the behavior of `Pin<Box<T>>`. Similarly,
//! `Pin<Box<T>>` and `Pin<&mut T>` are always `Unpin` themselves, even though the
//! `T` underneath them isn't, because the pointers in `Pin<Box<_>>` and `Pin<&mut _>`
//! are always freely movable, even if the data they point to isn't.
//!
//! [`Pin`]: struct.Pin.html
//! [`Unpin`]: trait.Unpin.html
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