Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[RFC] Thread spawn hook (inheriting thread locals) #3642

Merged
merged 9 commits into from
Nov 18, 2024
Merged
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
238 changes: 238 additions & 0 deletions text/3642-thread-spawn-hook.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,238 @@
- Feature Name: `thread_spawn_hook`
- Start Date: 2024-05-22
- RFC PR: [rust-lang/rfcs#0000](https://github.com/rust-lang/rfcs/pull/0000)
- Rust Issue: [rust-lang/rust#0000](https://github.com/rust-lang/rust/issues/0000)

# Summary

Add `std::thread::add_spawn_hook` to register a hook that runs every time a thread spawns.
This will effectively provide us with "inheriting thread locals", a much requested feature.

```rust
thread_local! {
static MY_THREAD_LOCAL: Cell<u32> = Cell::new(0);
}

std::thread::add_spawn_hook(|_| {
// Get the value of X in the spawning thread.
let value = MY_THREAD_LOCAL.get();

Ok(move || {
// Set the value of X in the newly spawned thread.
MY_THREAD_LOCAL.set(value);
})
});
```

# Motivation

Thread local variables are often used for scoped "global" state.
For example, a testing framework might store the status or name of the current
unit test in a thread local variable, such that multiple tests can be run in
parallel in the same process.

However, this information will not be preserved across threads when a unit test
will spawn a new thread, which is problematic.

The solution seems to be "inheriting thread locals": thread locals that are
automatically inherited by new threads.

However, adding this property to thread local variables is not easily possible.
Thread locals are initialized lazily. And by the time they are initialized, the
parent thread might have already disappeared, such that there is no value left
to inherit from.
Additionally, even if the parent thread was still alive, there is no way to
access the value in the parent thread without causing race conditions.

Allowing hooks to be run as part of spawning a thread allows precise control
over how thread locals are "inherited".
One could simply `clone()` them, but one could also add additional information
to them, or even add relevant information to some (global) data structure.

For example, not only could a custom testing framework keep track of unit test
state even across spawned threads, but a logging/debugging/tracing library could
keeps track of which thread spawned which thread to provide more useful
information to the user.

# Public Interface

```rust
// In std::thread:

/// Registers a function to run for every new thread spawned.
///
/// The hook is executed in the parent thread, and returns a function
/// that will be executed in the new thread.
///
/// The hook is called with the `Thread` handle for the new thread.
///
/// If the hook returns an `Err`, thread spawning is aborted. In that case, the
/// function used to spawn the thread (e.g. `std::thread::spawn`) will return
/// the error returned by the hook.
///
/// Hooks can only be added, not removed.
///
/// The hooks will run in order, starting with the most recently added.
///
/// # Usage
///
/// ```
/// std::thread::add_spawn_hook(|_| {
/// ..; // This will run in the parent (spawning) thread.
/// Ok(move || {
/// ..; // This will run it the child (spawned) thread.
/// })
/// });
/// ```
///
/// # Example
///
/// ```
/// thread_local! {
/// static MY_THREAD_LOCAL: Cell<u32> = Cell::new(0);
/// }
///
/// std::thread::add_spawn_hook(|_| {
/// // Get the value of X in the spawning thread.
/// let value = MY_THREAD_LOCAL.get();
///
/// Ok(move || {
/// // Set the value of X in the newly spawned thread.
/// MY_THREAD_LOCAL.set(value);
/// })
/// });
/// ```
pub fn add_spawn_hook<F, G>(hook: F)
where
F: 'static + Sync + Fn(&Thread) -> std::io::Result<G>,
G: 'static + Send + FnOnce();
```

# Implementation

The implementation could simply be a static `RwLock` with a `Vec` of
(boxed/leaked) `dyn Fn`s, or a simple lock free linked list of hooks.
m-ou-se marked this conversation as resolved.
Show resolved Hide resolved

Functions that spawn a thread, such as `std::thread::spawn` will eventually call
`spawn_unchecked_`, which will call the hooks in the parent thread, after the
child `Thread` object has been created, but before the child thread has been
spawned. The resulting `FnOnce` objects are stored and passed on to the child
thread afterwards, which will execute them one by one before continuing with its
main function.

# Downsides
m-ou-se marked this conversation as resolved.
Show resolved Hide resolved

- The implementation requires allocation for each hook (to store them in the
global list of hooks), and an allocation each time a hook is spawned
(to store the resulting closure).

- A library that wants to make use of inheriting thread locals will have to
register a global hook, and will need to keep track of whether its hook has
already been added (e.g. in a static `AtomicBool`).
m-ou-se marked this conversation as resolved.
Show resolved Hide resolved

- The hooks will not run if threads are spawned through e.g. pthread directly,
bypassing the Rust standard library.
(However, this is already the case for output capturing in libtest:
that does not work across threads when not spawned by libstd.)

# Rationale and alternatives

## Use of `io::Result`.
m-ou-se marked this conversation as resolved.
Show resolved Hide resolved

The hook returns an `io::Result` rather than the `FnOnce` directly.
This can be useful for e.g. resource limiting or possible errors while
registering new threads, but makes the signature more complicated.

An alternative could be to simplify the signature by removing the `io::Result`,
which is fine for most use cases.

## Global vs thread local effect

`add_spawn_hook` has a global effect (similar to e.g. libc's `atexit()`),
to keep things simple.

An alternative could be to store the list of spawn hooks per thread,
that are inherited to by new threads from their parent thread.
That way, a hook added by `add_spawn_hook` will only affect the current thread
and all (direct and indirect) future child threads of the current thread,
not other unrelated threads.

Both are relatively easy and efficient to implement (as long as removing hooks
is not an option).

However, the first (global) behavior is conceptually simpler and allows for more
flexibility. Using a global hook, one can still implement the thread local
behavior, but this is not possible the other way around.
m-ou-se marked this conversation as resolved.
Show resolved Hide resolved

## Add but no remove

Having only an `add_spawn_hook` but not a `remove_spawn_hook` keeps things
simple, by 1) not needing a global (thread safe) data structure that allows
removing items and 2) not needing a way to identify a specific hook (through a
handle or a name).

If a hook only needs to execute conditionally, one can make use of an
`if` statement.

## Requiring storage on spawning

Because the hooks run on the parent thread first, before the child thread is
spawned, the results of those hooks (the functions to be executed in the child)
need to be stored. This will require heap allocations (although it might be
possible for an optimization to save small objects on the stack up to a certain
size).

An alternative interface that wouldn't require any store is possible, but has
downsides. Such an interface would spawn the child thread *before* running the
hooks, and allow the hooks to execute a closure on the child (before it moves on
to its main function). That looks roughly like this:

```rust
std::thread::add_spawn_hook(|child| {
// Get the value on the parent thread.
let value = MY_THREAD_LOCAL.get();
// Set the value on the child thread.
child.exec(|| MY_THREAD_LOCAL.set(value));
});
```

This could be implemented without allocations, as the function executed by the
child can now be borrowed from the parent thread.

However, this means that the parent thread will have to block until the child
thread has been spawned, and block for each hook to be finished on both threads,
significantly slowing down thread creation.

Considering that spawning a thread involves several allocations and syscalls,
it doesn't seem very useful to try to minimize an extra allocation when that
comes at a significant cost.

## `impl` vs `dyn` in the signature

An alternative interface could use `dyn` instead of generics, as follows:

```rust
pub fn add_spawn_hook<F, G>(
hook: Box<dyn Fn(&Thread) -> io::Result<Box<dyn FnOnce() + Send>> + Sync>
);
```

However, this mostly has downsides: it requires the user to write `Box::new` in
a few places, and it prevents us from ever implementing some optimization tricks
to, for example, use a single allocation for multiple hook results.

# Unresolved questions

- Should the return value of the hook be an `Option`, for when the hook does not
require any code to be run in the child?

- Should the hook be able to access/configure more information about the child
thread? E.g. set its stack size.
(Note that settings that can be changed afterwards by the child thread, such as
the thread name, can already be set by simply setting it as part of the code
that runs on the child thread.)

# Future possibilities

- Using this in libtest for output capturing (instead of today's
implementation that has special hardcoded support in libstd).