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- Feature Name: `thread_spawn_hook` | ||
- Start Date: 2024-05-22 | ||
- RFC PR: [rust-lang/rfcs#0000](https://github.com/rust-lang/rfcs/pull/0000) | ||
- Rust Issue: [rust-lang/rust#0000](https://github.com/rust-lang/rust/issues/0000) | ||
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# Summary | ||
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Add `std::thread::add_spawn_hook` to register a hook that runs every time a thread spawns. | ||
This will effectively provide us with "inheriting thread locals", a much requested feature. | ||
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```rust | ||
thread_local! { | ||
static MY_THREAD_LOCAL: Cell<u32> = Cell::new(0); | ||
} | ||
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std::thread::add_spawn_hook(|_| { | ||
// Get the value of X in the spawning thread. | ||
let value = MY_THREAD_LOCAL.get(); | ||
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Ok(move || { | ||
// Set the value of X in the newly spawned thread. | ||
MY_THREAD_LOCAL.set(value); | ||
}) | ||
}); | ||
``` | ||
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# Motivation | ||
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Thread local variables are often used for scoped "global" state. | ||
For example, a testing framework might store the status or name of the current | ||
unit test in a thread local variable, such that multiple tests can be run in | ||
parallel in the same process. | ||
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However, this information will not be preserved across threads when a unit test | ||
will spawn a new thread, which is problematic. | ||
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The solution seems to be "inheriting thread locals": thread locals that are | ||
automatically inherited by new threads. | ||
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However, adding this property to thread local variables is not easily possible. | ||
Thread locals are initialized lazily. And by the time they are initialized, the | ||
parent thread might have already disappeared, such that there is no value left | ||
to inherit from. | ||
Additionally, even if the parent thread was still alive, there is no way to | ||
access the value in the parent thread without causing race conditions. | ||
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Allowing hooks to be run as part of spawning a thread allows precise control | ||
over how thread locals are "inherited". | ||
One could simply `clone()` them, but one could also add additional information | ||
to them, or even add relevant information to some (global) data structure. | ||
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For example, not only could a custom testing framework keep track of unit test | ||
state even across spawned threads, but a logging/debugging/tracing library could | ||
keeps track of which thread spawned which thread to provide more useful | ||
information to the user. | ||
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# Public Interface | ||
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```rust | ||
// In std::thread: | ||
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/// Registers a function to run for every new thread spawned. | ||
/// | ||
/// The hook is executed in the parent thread, and returns a function | ||
/// that will be executed in the new thread. | ||
/// | ||
/// The hook is called with the `Thread` handle for the new thread. | ||
/// | ||
/// If the hook returns an `Err`, thread spawning is aborted. In that case, the | ||
/// function used to spawn the thread (e.g. `std::thread::spawn`) will return | ||
/// the error returned by the hook. | ||
/// | ||
/// Hooks can only be added, not removed. | ||
/// | ||
/// The hooks will run in order, starting with the most recently added. | ||
/// | ||
/// # Usage | ||
/// | ||
/// ``` | ||
/// std::add_spawn_hook(|_| { | ||
/// ..; // This will run in the parent (spawning) thread. | ||
/// Ok(move || { | ||
/// ..; // This will run it the child (spawned) thread. | ||
/// }) | ||
/// }); | ||
/// ``` | ||
/// | ||
/// # Example | ||
/// | ||
/// ``` | ||
/// thread_local! { | ||
/// static MY_THREAD_LOCAL: Cell<u32> = Cell::new(0); | ||
/// } | ||
/// | ||
/// std::thread::add_spawn_hook(|_| { | ||
/// // Get the value of X in the spawning thread. | ||
/// let value = MY_THREAD_LOCAL.get(); | ||
/// | ||
/// Ok(move || { | ||
/// // Set the value of X in the newly spawned thread. | ||
/// MY_THREAD_LOCAL.set(value); | ||
/// }) | ||
/// }); | ||
/// ``` | ||
pub fn add_spawn_hook<F, G>(hook: F) | ||
where | ||
F: 'static + Sync + Fn(&Thread) -> std::io::Result<G>, | ||
G: 'static + Send + FnOnce(); | ||
``` | ||
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# Implementation | ||
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The implementation could simply be a static `RwLock` with a `Vec` of | ||
(boxed/leaked) `dyn Fn`s, or a simple lock free linked list of hooks. | ||
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Functions that spawn a thread, such as `std::thread::spawn` will eventually call | ||
`spawn_unchecked_`, which will call the hooks in the parent thread, after the | ||
child `Thread` object has been created, but before the child thread has been | ||
spawned. The resulting `FnOnce` objects are stored and passed on to the child | ||
thread afterwards, which will execute them one by one before continuing with its | ||
main function. | ||
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# Downsides | ||
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- The implementation requires allocation for each hook (to store them in the | ||
global list of hooks), and an allocation each time a hook is spawned | ||
(to store the resulting closure). | ||
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- A library that wants to make use of inheriting thread locals will have to | ||
register a global hook, and will need to keep track of whether its hook has | ||
already been added (e.g. in a static `AtomicBool`). | ||
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- The hooks will not run if threads are spawned through e.g. pthread directly, | ||
bypassing the Rust standard library. | ||
(However, this is already the case for output capturing in libtest: | ||
that does not work across threads when not spawned by libstd.) | ||
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# Rationale and alternatives | ||
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## Use of `io::Result`. | ||
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The hook returns an `io::Result` rather than the `FnOnce` directly. | ||
This can be useful for e.g. resource limiting or possible errors while | ||
registering new threads, but makes the signature more complicated. | ||
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An alternative could be to simplify the signature by removing the `io::Result`, | ||
which is fine for most use cases. | ||
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## Global vs thread local effect | ||
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`add_spawn_hook` has a global effect (similar to e.g. libc's `atexit()`), | ||
to keep things simple. | ||
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An alternative could be to store the list of spawn hooks per thread, | ||
that are inherited to by new threads from their parent thread. | ||
That way, a hook added by `add_spawn_hook` will only affect the current thread | ||
and all (direct and indirect) future child threads of the current thread, | ||
not other unrelated threads. | ||
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Both are relatively easy and efficient to implement (as long as removing hooks | ||
is not an option). | ||
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However, the first (global) behavior is conceptually simpler and allows for more | ||
flexibility. Using a global hook, one can still implement the thread local | ||
behavior, but this is not possible the other way around. | ||
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## Add but no remove | ||
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Having only an `add_spawn_hook` but not a `remove_spawn_hook` keeps things | ||
simple, by 1) not needing a global (thread safe) data structure that allows | ||
removing items and 2) not needing a way to identify a specific hook (through a | ||
handle or a name). | ||
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If a hook only needs to execute conditionally, one can make use of an | ||
`if` statement. | ||
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## Requiring storage on spawning | ||
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Because the hooks run on the parent thread first, before the child thread is | ||
spawned, the results of those hooks (the functions to be executed in the child) | ||
need to be stored. This will require heap allocations (although it might be | ||
possible for an optimization to save small objects on the stack up to a certain | ||
size). | ||
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An alternative interface that wouldn't require any store is possible, but has | ||
downsides. Such an interface would spawn the child thread *before* running the | ||
hooks, and allow the hooks to execute a closure on the child (before it moves on | ||
to its main function). That looks roughly like this: | ||
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```rust | ||
std::thread::add_spawn_hook(|child| { | ||
// Get the value on the parent thread. | ||
let value = MY_THREAD_LOCAL.get(); | ||
// Set the value on the child thread. | ||
child.exec(|| MY_THREAD_LOCAL.set(value)); | ||
}); | ||
``` | ||
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This could be implemented without allocations, as the function executed by the | ||
child can now be borrowed from the parent thread. | ||
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However, this means that the parent thread will have to block until the child | ||
thread has been spawned, and block for each hook to be finished on both threads, | ||
significantly slowing down thread creation. | ||
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Considering that spawning a thread involves several allocations and syscalls, | ||
it doesn't seem very useful to try to minimize an extra allocation when that | ||
comes at a significant cost. | ||
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## `impl` vs `dyn` in the signature | ||
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An alternative interface could use `dyn` instead of generics, as follows: | ||
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```rust | ||
pub fn add_spawn_hook<F, G>( | ||
hook: Box<dyn Fn(&Thread) -> io::Result<Box<dyn FnOnce() + Send>> + Sync> | ||
); | ||
``` | ||
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However, this mostly has downsides: it requires the user to write `Box::new` in | ||
a few places, and it prevents us from ever implementing some optimization tricks | ||
to, for example, use a single allocation for multiple hook results. | ||
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# Unresolved questions | ||
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- Should the return value of the hook be an `Option`, for when the hook does not | ||
require any code to be run in the child? | ||
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- Should the hook be able to access/configure more information about the child | ||
thread? E.g. set its stack size. | ||
(Note that settings that can be changed afterwards by the child thread, such as | ||
the thread name, can already be set by simply setting it as part of the code | ||
that runs on the child thread.) | ||
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# Future possibilities | ||
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- Using this in libtest for output capturing (instead of today's | ||
implementation that has special hardcoded support in libstd). |