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rugved0102 authored Oct 31, 2024
1 parent a37ee9c commit 140c447
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7 changes: 7 additions & 0 deletions Web Development/Basic/Smash-Monty-mole-master-main/README.md
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The game involves clicking on randomly appearing moles to score points while avoiding randomly appearing piranha plants, as clicking on a plant ends the game. Moles and plants appear at random intervals on a 3x3 grid, and the score updates dynamically based on player actions.

# How to run ?
Just run the index.html file

# Output
![image](https://github.com/user-attachments/assets/6ba2bd26-89ad-4cf6-92e8-c87155302272)
17 changes: 17 additions & 0 deletions Web Development/Basic/Smash-Monty-mole-master-main/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Whac a Mole</title>
<link rel="stylesheet" href="mole.css">
<script src="mole.js"></script>
</head>
<body>
<h1>Smash Monty-Mole</h1>
<h2 id="score">0</h2>
<!-- 3x3 -->
<div id="board">
</div>
</body>
</html>
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41 changes: 41 additions & 0 deletions Web Development/Basic/Smash-Monty-mole-master-main/mole.css
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body {
font-family: Arial, Helvetica, sans-serif;
text-align: center;
background: url("./mario-bg.jpg");
background-size: cover;
}

#board {
width: 540px;
height: 540px;
/* background-color: green; */

margin: 0 auto;
display: flex;
flex-wrap: wrap;

background: url("./soil.png");
background-size: cover;
border: 3px solid white;
border-radius: 25px;
}

#board div {
/* board = 540 x 540, divide into 3x3 tiles --> 180 x 180 per div */
width: 180px;
height: 180px;
background-image: url("./pipe.png");
background-size: cover;
}

#board div img {
/* all img tags inside tiles */
width: 100px;
height: 100px;

user-select: none;
-moz-user-select: none;
-webkit-user-drag: none;
-webkit-user-select: none;
-ms-user-select: none;
}
77 changes: 77 additions & 0 deletions Web Development/Basic/Smash-Monty-mole-master-main/mole.js
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let currMoleTile;
let currPlantTile;
let score = 0;
let gameOver = false;

window.onload = function() {
setGame();
}

function setGame() {
//set up the grid in html
for (let i = 0; i < 9; i++) { //i goes from 0 to 8, stops at 9
//<div id="0-8"></div>
let tile = document.createElement("div");
tile.id = i.toString();
tile.addEventListener("click", selectTile);
document.getElementById("board").appendChild(tile);
}
setInterval(setMole, 1000); // 1000 miliseconds = 1 second, every 1 second call setMole
setInterval(setPlant, 2000); // 2000 miliseconds = 2 seconds, every 2 second call setPlant
}

function getRandomTile() {
//math.random --> 0-1 --> (0-1) * 9 = (0-9) --> round down to (0-8) integers
let num = Math.floor(Math.random() * 9);
return num.toString();
}

function setMole() {
if (gameOver) {
return;
}
if (currMoleTile) {
currMoleTile.innerHTML = "";
}
let mole = document.createElement("img");
mole.src = "./monty-mole.png";

let num = getRandomTile();
if (currPlantTile && currPlantTile.id == num) {
return;
}
currMoleTile = document.getElementById(num);
currMoleTile.appendChild(mole);
}

function setPlant() {
if (gameOver) {
return;
}
if (currPlantTile) {
currPlantTile.innerHTML = "";
}
let plant = document.createElement("img");
plant.src = "./piranha-plant.png";

let num = getRandomTile();
if (currMoleTile && currMoleTile.id == num) {
return;
}
currPlantTile = document.getElementById(num);
currPlantTile.appendChild(plant);
}

function selectTile() {
if (gameOver) {
return;
}
if (this == currMoleTile) {
score += 10;
document.getElementById("score").innerText = score.toString(); //update score html
}
else if (this == currPlantTile) {
document.getElementById("score").innerText = "GAME OVER: " + score.toString(); //update score html
gameOver = true;
}
}
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