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Instructions for Use:
The .zip file contains a folder named “teamProj” which contains two more folders, “common” and “main”. 
Enter the “main” folder and compile using “make”. Once the program is compiled, 
execute with the command “./cg05 vs.glsl frag.glsl” in order to pass in the required 
vertex and fragment shaders. Once executed, a window containing the toon shaded 
sphere will appear. In order to manipulate the lighting and texture, use the keys shown in the appendix below.

Keyboard Interactivity:
Key
Function
W
Move Light Source Up
S
Move Light Source Down
D
Move Light Source Right
A
Move Light Source Left
Q
Move Light Source Closer
E
Move Light Source Further
Z
Increase Shine for Specular Lighting
X
Decrease Shine for Specular Lighting
R
Toggle Texture Mapping
T
Toggle Specular Lighting
Y
Toggle Diffuse Lighting

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