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rschulm/4050TeamProject
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Instructions for Use: The .zip file contains a folder named “teamProj” which contains two more folders, “common” and “main”. Enter the “main” folder and compile using “make”. Once the program is compiled, execute with the command “./cg05 vs.glsl frag.glsl” in order to pass in the required vertex and fragment shaders. Once executed, a window containing the toon shaded sphere will appear. In order to manipulate the lighting and texture, use the keys shown in the appendix below. Keyboard Interactivity: Key Function W Move Light Source Up S Move Light Source Down D Move Light Source Right A Move Light Source Left Q Move Light Source Closer E Move Light Source Further Z Increase Shine for Specular Lighting X Decrease Shine for Specular Lighting R Toggle Texture Mapping T Toggle Specular Lighting Y Toggle Diffuse Lighting
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