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Support closed kinematics #750
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I don't know what is the current status of using Pinocchio inside iDyntree, but soon, Pinocchio will support such kind of mechanisms both at the kinematic and dynamic level. |
Hi @ahoarau ! In theory iDynTree::Model is already designed to support closed kinematics, the problem is that most of the algorithms does not support it, starting from |
Hi @jcarpenter, the work on building a shim on the top of Pinocchio that loads models from |
fyi @FabioBergonti , given that you are working on closed kinematics (even if you are not using iDynTree at the moment). |
Discussing about this in a meeting with @CarlottaSartore @xela-95 @rob-mau , I think I realized some aspect for which it would make sense to support closed-loop structures in iDynTree. I am not sure it would make sense to try to support closed-loop structures in Forward/Inverse Kinematics and Dynamics (at least in iDynTree, higher-level libraries such as IK/TSID implemented in https://ami-iit.github.io/bipedal-locomotion-framework/namespaceBipedalLocomotion_1_1IK.html effectively already solve open mechanical structure under constraints. However, I think it would made sense to do the following:
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Hi all,
This is just a feature request. I think it would be useful to have closed loop kinematics support such as :
It may start by have a "passive" chain that would follow the other one, the "active". That would mean solve an IK problem in forward kinematics.
what do you think ?
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