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[Keymap] Tzarc's Luddite keymap (qmk#6416)
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#undef RGBLED_NUM | ||
#define RGBLED_NUM 16 | ||
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#define QMK_ESC_OUTPUT F4 | ||
#define QMK_ESC_INPUT D3 | ||
#define QMK_LED B0 |
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#include QMK_KEYBOARD_H | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
// entirely and just use numbers. | ||
#define _BASE 0 | ||
#define _FN1 1 | ||
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enum custom_keycodes { | ||
QWERTY = SAFE_RANGE, | ||
}; | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[_BASE] = LAYOUT_60_ansi( | ||
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, | ||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, | ||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, | ||
KC_LCTL, KC_LGUI, KC_LALT , KC_SPC, KC_RALT, KC_APP, MO(_FN1), KC_RCTL | ||
), | ||
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[_FN1] = LAYOUT_60_ansi( | ||
KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, | ||
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
KC_GRV, _______, _______, _______, _______, KC_RGUI, _______, _______ | ||
) | ||
}; |
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BOOTLOADER = qmk-dfu |
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