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Setup (for 1.1x)
Download the latest release for Call of Duty 1.1x from https://github.com/riicchhaarrd/codextended/releases
Put the codextended.so file in your gameserver directory. E.g. /home/cod/myserver
Modify your start script by adding LD_PRELOAD=codextended.so
at the beginning. Example script:
LD_PRELOAD=codextended.so cod_lnxded +set fs_basepath /home/cod/ +set dedicated +exec server.cfg
From the same release page, also download ____________________CoD1x_Redirect.pk3
. This file is used to redirect players to the update server.
Open the file with a tool like 7Zip and locate the CoD1x_Redirect.cfg
file. Edit it by putting your server IP and port in server1
cvar.
After you are done, put the pk3 in gameserver main directory. E.g. /home/cod/myserver/main
. Make sure not to alter the file name.
If you plan to use fs_game
, you also need to download CoD1x_RemoveMod.pk3
and put it in your gameserver fs_game directory. E.g. /home/cod/myserver/mycoolmod
. Make sure not to alter the file name.
You can add the following cvars in your server configuration.
set x_deadchat 0 // Show dead-chat to alive players?
set x_nopbots 1 // Use altered bot movements?
set x_spectator_noclip 0 // Allow spectators to go through walls?
set x_authorize 0 // Validate CD keys? (use 1 for cracked server)
set x_contents -1 // Contents type for players. Use 32 to disable collision.
set sv_fov_min 80 // Minimum FOV players can set
set sv_fov_max 100 // Maximum FOV players can set
set sv_fps_min 30 // Minimum FPS players can set
set sv_fps_max 333 // Maximum FPS players can set
set sv_wwwBaseURL // URL for downloading mods
set sv_screenshotURL // URL for submitting player screenshots
For more information on downloads, check https://github.com/riicchhaarrd/codextended/wiki/WWW-Download-(for-1.1x)
For more information on configuring screenshots, check https://github.com/riicchhaarrd/codextended/wiki/Screenshots-(for-1.1x)