Cloth-Simulation using mass-spring system.
$ g++ src/*.cpp -std=c++11 -I/usr/local/Cellar/eigen/3.3.7/include/eigen3 -framework OpenGl -I/usr/local/include -lglfw -lGLEW
- OpenGl-3.3
- c++17
- Fast Mass springs
- Tearing
- Lighting issues
- Better Time Stepping