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eframe: defer graphics state initialization until app Resumed
Conceptually the Winit `Resumed` event signifies that the application is ready to run and render and since rust-windowing/winit#2331 all platforms now consistently emit a Resumed event that can be used to initialize graphics state for an application. On Android in particular it's important to wait until the application has Resumed before initializing graphics state since it won't have an associated SurfaceView while paused. Without this change then Android applications are likely to just show a black screen. This updates the Wgpu+Winit and Glow+Winit integration for eframe but it's worth noting that the Glow integration is still not able to fully support Android due to limitations in with Glutin's API that mean we can't destroy and create a Window without also destroying the GL context, and therefore the entire application. There is a plan (and progress on) to improve the Glutin API here: rust-windowing/glutin#1435 and with that change it should be an incremental change to enable Android support with Glow later. In the mean time the Glow changes keep the implementation consistent with the wgpu integration and it should now at least be possible to start an Android application - even though it won't be able to suspend correctly.
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