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user-default-mods.json doesn't get copied when updating. #4

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TheRafters opened this issue Jan 1, 2016 · 6 comments
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user-default-mods.json doesn't get copied when updating. #4

TheRafters opened this issue Jan 1, 2016 · 6 comments

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@TheRafters
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All my mods moved to the new version, but I had to copy over my user-default-mods.json myself. Aside from that, it worked flawlessly. Really nice work remyroy :)

@remyroy
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remyroy commented Jan 1, 2016

What is in that file? Should it be automatically copied or should there be an option for people to choose if they want to copy it or not?

@TheRafters
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On world creation, after you select the mods you'd like to have in the new world, you can press 's' to save the currently selected mods as the default, and they will be automatically selected the next time you create a world. It's a great time saver. I personally always want it copied, since it only gets created when I choose to save the current list as default. It's not a file that will be overwritten as it's not included in the zip file.

@TheRafters TheRafters reopened this Jan 1, 2016
@TheRafters
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Sorry sorry. You may want to set your permissions. Don't ask me how though ;)

edit: Dang it, that button is such a pain...

@TheRafters TheRafters reopened this Jan 1, 2016
@remyroy
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remyroy commented Jan 1, 2016

I will include copying that file in the update process in the next release.

@TheRafters
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Thank you

@remyroy
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remyroy commented Jan 2, 2016

This was added in 869cf44 and will be part of the next release.

@remyroy remyroy closed this as completed Jan 2, 2016
hexagonrecursion pushed a commit to hexagonrecursion/CDDA-Game-Launcher that referenced this issue Apr 2, 2022
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