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This modification extends the usage and hooking of the
CBasePlayerWeapon::KickBack
function which handles recoil control. In summary, the changes made were:KickBack
params expanded: You can not force a lateral or up max angle value, or force a direction change probability.By the mentioned points:
KickBack
. All other weapons just punches vertically, soKickBack
needed a readjustment for those basic cases.