Fix: Grenade weaponbox not deploying on unarmed player #847
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
How to reproduce:
This commit fixes two issues:
This issue is related to weaponbox and not armoury_entity
TODO: Weaponbox gives ammo AFTER weapon is linked to player, CanDeploy depends on ammo in exhaustible weapons, we can consider this proposal as a final solution to that; or refactor the whole weaponbox behaviour.
Related to #479 but applied in a better fashion way, with explanation