-
-
Notifications
You must be signed in to change notification settings - Fork 203
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix m_flAccuracy
calculation
#677
Conversation
d0f3e59
to
46e03a6
Compare
46e03a6
to
db4e018
Compare
@StevenKal What do you think about this PR 🧐? |
shedevr |
Related to Fix Accuracy plugin by MPNumB? |
Haha cute wopox, sounds like you want to keep me reactive or have fun with me! Hehehehehe! I only see the usage of some #define rather than hardcoded numbers, well, just for the sake of "making the things clean" (readability...), there are PRs much more interesting than that! Come on I know you can submit more interesting! Hihihi! |
Do it if you like it. 🤨
From that moment on, my interest was gone. Thanks for the great review. 👍
Absolutely not. P.S: https://godbolt.org/z/7f98eejYf (№2) Come on, I know you can be more considerate and serious. |
The PR fixes wrong m_flAccuracy calculation of weapons. Due this time there was a math data loss that was fixed by this code |
"Come on, I know you can be more considerate and serious." Show the good example in first! So, this sucks to return a correct float? Well, I do not recall about that. But I usually always try to use same types of numbers in my codes so, I never get such issues. I guess you just wanted to know if I was aware about that crap, haha! No, I was not! Then what? |
absolutely not my business, but you've a interesting way to thank for a free advice. @wopox1337 |
Вообще... Просто к слову, зря, в кс много таких моментов где зачем-то использовали именно int'ы, когда меняешь, меняется сильно, но да ладно. |
Fixes and improves smooth spread transitions when shooting automatic weapons.
🤌