Disable thread-safe initialization for static local variables #673
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Thread local storage (TLS) in shared libraries loaded by LoadLibrary() is not completely supported on Windows XP / Server 2003, causing game to crash if run on this platforms. But ReGamedDLL uses v140_xp platform toolset with GitHub Actions when building windows binary, assuming that XP/2003 must be supported.
This only affects VS2015+ builds, so we're not checking v120_xp toolset.
Probably the same should be applied for ReHLDS to support Windows XP properly.