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Add new type sv_alltalk 5 #644

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merged 2 commits into from
Jun 17, 2021

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SergeyShorokhov
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@SergeyShorokhov SergeyShorokhov commented Jun 15, 2021

Close #643

// When players can hear each other.
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
// 0 - dead don't hear alive
// 1 - no restrictions
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
// 5 - alive hear alive teammates, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk 0

Thanks kanagava for this request.

@SergeyShorokhov SergeyShorokhov added Type: 🚀 enhancement Improvement or addition of a new feature. Priority: 🕒 low Low priority tasks that can be postponed for the future. Status: ✅ done The issue done and closed. labels Jun 15, 2021
@SergeyShorokhov SergeyShorokhov self-assigned this Jun 15, 2021
@SergeyShorokhov SergeyShorokhov requested a review from s1lentq June 15, 2021 10:03
@Vaqtincha
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alive hear dead teammate, dead hear alive enemy, spec hear alive & dead, dead hear spec, alive hear spec, dead 😕

@SergeyShorokhov SergeyShorokhov merged commit a9111f8 into rehlds:master Jun 17, 2021
@SergeyShorokhov SergeyShorokhov deleted the sv_alltalk-enhancement branch June 17, 2021 14:52
@SergeyShorokhov SergeyShorokhov changed the title Add new type sv_alltalk 5 Add new type sv_alltalk 5 Mar 11, 2022
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Priority: 🕒 low Low priority tasks that can be postponed for the future. Status: ✅ done The issue done and closed. Type: 🚀 enhancement Improvement or addition of a new feature.
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sv_alltalk enhancement
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