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fix: calculate UpdateLocation fun not so often #1040

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4 changes: 4 additions & 0 deletions regamedll/dlls/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10116,7 +10116,11 @@ bool CBasePlayer::IsObservingPlayer(CBasePlayer *pPlayer)

void CBasePlayer::UpdateLocation(bool forceUpdate)
{
#ifdef REGAMEDLL_FIXES
if (!forceUpdate && m_flLastUpdateTime > gpGlobals->time - 2.0f)
#else
if (!forceUpdate && m_flLastUpdateTime >= gpGlobals->time + 2.0f)
#endif
return;

const char *placeName = nullptr;
Expand Down