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Randomspawn #1013
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Randomspawn #1013
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Can developers ReGameDLL add this to the official version? |
@TheKrytyk unlikely. hopes 0.1% |
Need to add, but how do I edit the .nav file? |
@TheKrytyk why would you edit it?? |
@TheKrytyk Yes, the quality of the points directly depends on the quality of the nav zones. |
So how do you edit these .nav files? Finally, add it so that there is XYZ distance from the wall |
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i use official |
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I am thankful for the work to bring this new functionality in! I have a request to add the rest of the ConVars from CS:GO so that this idea can work better as it was intended.
ConVar mp_randomspawn("mp_randomspawn", "0", FCVAR_REPLICATED | FCVAR_RELEASE, "Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs." );
ConVar mp_randomspawn_los("mp_randomspawn_los", "1", FCVAR_REPLICATED | FCVAR_RELEASE, "If using mp_randomspawn, determines whether to test Line of Sight when spawning." );
ConVar mp_randomspawn_dist( "mp_randomspawn_dist", "0", FCVAR_REPLICATED | FCVAR_RELEASE, "If using mp_randomspawn, determines whether to test distance when selecting this spot." );
And please make mp_randomspawn
not a boolean, but 0/1/2/3
Ok, well @Vaqtincha are you able to include all the reGameDLL fixes since they won't add it officially? |
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