Add Escape
Scenario for Bot AI with Dynamic Behavior
#1012
Merged
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Description
This pull request introduces a new game scenario for bot AI: Escape. The bots now exhibit dynamic behavior based on the scenario, which includes actions like guarding escape zones, rushing, and sniping.
Changes:
cs_bot_manager.cpp
:func_escapezone
entities, setting the game scenario toESCAPE
when found.cs_bot_manager.h
:SCENARIO_ESCAPE
, to theGameScenarioType
enum to represent the escape scenario.cs_bot_idle.cpp
:Motivation
This update enhances bot AI behavior, making them more adaptable to varied game scenarios, improving both the strategic complexity and realism of gameplay. It adds more depth to bot decision-making, especially in escape-oriented scenarios.
Testing
Additional Notes