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fix naming
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SergeyShorokhov committed Jun 20, 2021
1 parent f138217 commit c00120e
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Showing 3 changed files with 5 additions and 5 deletions.
4 changes: 2 additions & 2 deletions regamedll/dlls/observer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -288,12 +288,12 @@ void CBasePlayer::Observer_CheckTarget()
else if (target->pev->effects & EF_NODRAW)
{
#ifdef REGAMEDLL_FIXES
bool bStillDying = (target->pev->deadflag == DEAD_DYING || (target->pev->deadflag == DEAD_DEAD && !target->HasTimePassedSinceDied(2.0f)));
bool bStillDying = (target->pev->deadflag == DEAD_DYING || (target->pev->deadflag == DEAD_DEAD && !target->HasTimePassedSinceDeath(2.0f)));
if (!bStillDying || (target->m_afPhysicsFlags & PFLAG_OBSERVER)) // keep observing to victim until dying, even if it is invisible
#endif
Observer_FindNextPlayer(false);
}
else if (target->pev->deadflag == DEAD_DEAD && target->HasTimePassedSinceDied(2.0f))
else if (target->pev->deadflag == DEAD_DEAD && target->HasTimePassedSinceDeath(2.0f))
{
// 2 secs after death change target
Observer_FindNextPlayer(false);
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2 changes: 1 addition & 1 deletion regamedll/dlls/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3762,7 +3762,7 @@ void CBasePlayer::PlayerDeathThink()
{
// if the player has been dead for one second longer than allowed by forcerespawn,
// forcerespawn isn't on. Send the player off to an intermission camera until they choose to respawn.
if (g_pGameRules->IsMultiplayer() && HasTimePassedSinceDied(3.0f) && !(m_afPhysicsFlags & PFLAG_OBSERVER))
if (g_pGameRules->IsMultiplayer() && HasTimePassedSinceDeath(3.0f) && !(m_afPhysicsFlags & PFLAG_OBSERVER))
{
// Send message to everybody to spawn a corpse.
SpawnClientSideCorpse();
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4 changes: 2 additions & 2 deletions regamedll/dlls/player.h
Original file line number Diff line number Diff line change
Expand Up @@ -578,7 +578,7 @@ class CBasePlayer: public CBaseMonster {
bool IsHittingShield(Vector &vecDirection, TraceResult *ptr);
bool SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot);
bool IsReloading() const;
bool HasTimePassedSinceDied(float duration) const;
bool HasTimePassedSinceDeath(float duration) const;
bool IsBlind() const { return (m_blindUntilTime > gpGlobals->time); }
bool IsAutoFollowAllowed() const { return (gpGlobals->time > m_allowAutoFollowTime); }
void InhibitAutoFollow(float duration) { m_allowAutoFollowTime = gpGlobals->time + duration; }
Expand Down Expand Up @@ -929,7 +929,7 @@ inline bool CBasePlayer::IsReloading() const
return false;
}

inline bool CBasePlayer::HasTimePassedSinceDied(float duration) const
inline bool CBasePlayer::HasTimePassedSinceDeath(float duration) const
{
return gpGlobals->time > (m_fDeadTime + duration);
}
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