-
-
Notifications
You must be signed in to change notification settings - Fork 204
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Sergey Shorokhov
committed
Dec 13, 2022
1 parent
38b1b6d
commit 9513084
Showing
8 changed files
with
78 additions
and
28 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
/* | ||
* | ||
* This program is free software; you can redistribute it and/or modify it | ||
* under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at | ||
* your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, but | ||
* WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software Foundation, | ||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
* | ||
*/ | ||
|
||
#include "precompiled.h" | ||
|
||
LINK_ENTITY_TO_CLASS(trigger_bomb_reset, CTriggerBombReset, CCSTriggerBombReset) | ||
|
||
void CTriggerBombReset::Spawn() | ||
{ | ||
InitTrigger(); | ||
SetTouch(&CTriggerBombReset::Touch); | ||
} | ||
|
||
void CTriggerBombReset::Touch(CBaseEntity *pOther) | ||
{ | ||
CWeaponBox *pWeaponBox = dynamic_cast<CWeaponBox *>(pOther); | ||
|
||
if (pWeaponBox && pWeaponBox->m_bIsBomb) | ||
{ | ||
// If the bomb touches this trigger, tell it to reset to its last known valid position. | ||
pWeaponBox->ResetToLastValidPlayerHeldPosition(); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
/* | ||
* | ||
* This program is free software; you can redistribute it and/or modify it | ||
* under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at | ||
* your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, but | ||
* WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software Foundation, | ||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
* | ||
*/ | ||
|
||
#pragma once | ||
|
||
#include "triggers.h" | ||
|
||
class CTriggerBombReset: public CBaseTrigger | ||
{ | ||
public: | ||
virtual void Spawn(); | ||
virtual void Touch(CBaseEntity *pOther); | ||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters