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Tiny API code clean (#897)
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dystopm authored Nov 26, 2023
1 parent 15bca2e commit 5564060
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Showing 4 changed files with 16 additions and 8 deletions.
6 changes: 3 additions & 3 deletions regamedll/dlls/API/CSEntity.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -30,15 +30,15 @@

void CCSEntity::FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker)
{
m_pContainingEntity->FireBullets(iShots, vecSrc, vecDirShooting, vecSpread, flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker);
BaseEntity()->FireBullets(iShots, vecSrc, vecDirShooting, vecSpread, flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker);
}

void CCSEntity::FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker)
{
m_pContainingEntity->FireBuckshots(cShots, vecSrc, vecDirShooting, vecSpread, flDistance, iTracerFreq, iDamage, pevAttacker);
BaseEntity()->FireBuckshots(cShots, vecSrc, vecDirShooting, vecSpread, flDistance, iTracerFreq, iDamage, pevAttacker);
}

Vector CCSEntity::FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand)
{
return m_pContainingEntity->FireBullets3(vecSrc, vecDirShooting, vecSpread, flDistance, iPenetration, iBulletType, iDamage, flRangeModifier, pevAttacker, bPistol, shared_rand);
return BaseEntity()->FireBullets3(vecSrc, vecDirShooting, vecSpread, flDistance, iPenetration, iBulletType, iDamage, flRangeModifier, pevAttacker, bPistol, shared_rand);
}
2 changes: 1 addition & 1 deletion regamedll/dlls/API/CSPlayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -268,7 +268,7 @@ EXT_FUNC CBaseEntity *CCSPlayer::GiveNamedItemEx(const char *pszName)

EXT_FUNC bool CCSPlayer::IsConnected() const
{
return m_pContainingEntity->has_disconnected == false;
return BaseEntity()->has_disconnected == false;
}

EXT_FUNC void CCSPlayer::SetAnimation(PLAYER_ANIM playerAnim)
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8 changes: 8 additions & 0 deletions regamedll/public/regamedll/API/CSEntity.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,8 @@ class CCSEntity
virtual void FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);

CBaseEntity *BaseEntity() const;

public:
CBaseEntity *m_pContainingEntity;
unsigned char m_ucDmgPenetrationLevel; // penetration level of the damage caused by the inflictor
Expand Down Expand Up @@ -89,6 +91,12 @@ class CCSEntity
#endif
};

// Inlines
inline CBaseEntity *CCSEntity::BaseEntity() const
{
return this->m_pContainingEntity;
}

inline void CBaseEntity::SetDmgPenetrationLevel(int iPenetrationLevel)
{
#ifdef REGAMEDLL_API
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8 changes: 4 additions & 4 deletions regamedll/public/regamedll/regamedll_api.h
Original file line number Diff line number Diff line change
Expand Up @@ -588,10 +588,6 @@ typedef IHookChainRegistry<BOOL, int, int> IReGameHookRegistry_CSGameRules_TeamS
typedef IHookChain<void, CBasePlayer *, CBasePlayerItem *> IReGameHook_CSGameRules_PlayerGotWeapon;
typedef IHookChainRegistry<void, CBasePlayer *, CBasePlayerItem *> IReGameHookRegistry_CSGameRules_PlayerGotWeapon;

// CHalfLifeMultiplay::SendDeathMessage hook
typedef IHookChain<void, class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int, int> IReGameHook_CSGameRules_SendDeathMessage;
typedef IHookChainRegistry<void, class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int, int> IReGameHookRegistry_CSGameRules_SendDeathMessage;

// CBotManager::OnEvent hook
typedef IHookChain<void, GameEventType, CBaseEntity *, CBaseEntity *> IReGameHook_CBotManager_OnEvent;
typedef IHookChainRegistry<void, GameEventType, CBaseEntity*, CBaseEntity*> IReGameHookRegistry_CBotManager_OnEvent;
Expand All @@ -616,6 +612,10 @@ typedef IHookChainRegistryClass<void, CBasePlayerWeapon, float, float, float, fl
typedef IHookChainClass<void, CBasePlayerWeapon, int, int> IReGameHook_CBasePlayerWeapon_SendWeaponAnim;
typedef IHookChainRegistryClass<void, CBasePlayerWeapon, int, int> IReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim;

// CHalfLifeMultiplay::SendDeathMessage hook
typedef IHookChain<void, class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int, int> IReGameHook_CSGameRules_SendDeathMessage;
typedef IHookChainRegistry<void, class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int, int> IReGameHookRegistry_CSGameRules_SendDeathMessage;

// CBasePlayer::PlayerDeathThink hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_PlayerDeathThink;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_PlayerDeathThink;
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