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Restart trigger_multiple (#935)
C/C++ CI #721: Commit d7f22ae pushed by s1lentq
May 8, 2024 15:18 3m 51s master
May 8, 2024 15:18 3m 51s
Add trigger_teleport landmark (#952)
C/C++ CI #720: Commit 75f142e pushed by s1lentq
May 8, 2024 14:52 5m 1s master
May 8, 2024 14:52 5m 1s
Add trigger_teleport landmark
C/C++ CI #719: Pull request #952 synchronize by s1lentq
May 8, 2024 14:46 4m 45s khanghugo:upstream
May 8, 2024 14:46 4m 45s
Implement game_round_end and game_round_freeze_end triggers (#949)
C/C++ CI #718: Commit 8cd9086 pushed by s1lentq
May 8, 2024 13:59 4m 18s master
May 8, 2024 13:59 4m 18s
Bump minor version up to 27
C/C++ CI #717: Commit 2a0e54b pushed by s1lentq
May 8, 2024 07:55 4m 10s master
May 8, 2024 07:55 4m 10s
Implement RemoveAllItems hook (#960)
C/C++ CI #716: Commit 0626800 pushed by s1lentq
May 8, 2024 07:50 4m 9s master
May 8, 2024 07:50 4m 9s
don't send radio message to teammate (if freeforall 1) (#958)
C/C++ CI #714: Commit d5eb9c3 pushed by s1lentq
April 15, 2024 08:49 5m 3s master
April 15, 2024 08:49 5m 3s
don't send radio message to teammate (if freeforall 1)
C/C++ CI #713: Pull request #958 synchronize by Vaqtincha
April 9, 2024 15:09 6m 3s Vaqtincha:radiofix
April 9, 2024 15:09 6m 3s
don't send radio message to teammate (if freeforall 1)
C/C++ CI #712: Pull request #958 synchronize by Vaqtincha
April 9, 2024 11:15 4m 29s Vaqtincha:radiofix
April 9, 2024 11:15 4m 29s
don't send radio message to teammate (if freeforall 1)
C/C++ CI #711: Pull request #958 opened by Vaqtincha
April 9, 2024 10:44 4m 6s Vaqtincha:radiofix
April 9, 2024 10:44 4m 6s
Fix linux build
C/C++ CI #710: Commit f24cccf pushed by s1lentq
April 8, 2024 09:47 4m 9s master
April 8, 2024 09:47 4m 9s
Separate mp_location_area_info from chat and radar
C/C++ CI #709: Commit 5117374 pushed by s1lentq
April 8, 2024 09:42 3m 27s master
April 8, 2024 09:42 3m 27s
Fix crash
C/C++ CI #708: Commit 279bd64 pushed by s1lentq
April 8, 2024 05:41 3m 33s master
April 8, 2024 05:41 3m 33s
Add fallback place names if BotChatter.db is missing
C/C++ CI #707: Commit 8c14d05 pushed by s1lentq
April 7, 2024 11:49 3m 54s master
April 7, 2024 11:49 3m 54s
April 7, 2024 09:42 3m 39s
ignore kill assist when victim killed himself while changing team
C/C++ CI #705: Commit f711276 pushed by s1lentq
April 4, 2024 12:31 4m 16s master
April 4, 2024 12:31 4m 16s
CWeaponBox::Touch: Fixed a hang when touching a weaponbox if multiple…
C/C++ CI #704: Commit a546997 pushed by s1lentq
March 31, 2024 15:46 3m 49s master
March 31, 2024 15:46 3m 49s
Add GetWeaponRatio for readability in TakeDamage forward
C/C++ CI #703: Pull request #956 opened by justgo97
March 28, 2024 19:58 5m 20s justgo97:utils
March 28, 2024 19:58 5m 20s
Add trigger_teleport landmark
C/C++ CI #700: Pull request #952 opened by khanghugo
March 2, 2024 05:28 4m 17s khanghugo:upstream
March 2, 2024 05:28 4m 17s
IsWalkableTraceLineClear: Fixed deadlock (mutual collisions in traces…
C/C++ CI #699: Commit 9277582 pushed by s1lentq
February 28, 2024 23:52 5m 30s master
February 28, 2024 23:52 5m 30s
Implement game_round_end and game_round_freeze_end triggers
C/C++ CI #698: Pull request #949 synchronize by overl4y
February 22, 2024 20:55 5m 5s overl4y:events
February 22, 2024 20:55 5m 5s
Implement game_round_end and game_round_freeze_end triggers
C/C++ CI #697: Pull request #949 opened by overl4y
February 22, 2024 20:51 2m 17s overl4y:events
February 22, 2024 20:51 2m 17s