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delta.lst maximum entity_state_player_t::effects value raised
C/C++ CI #631: Commit 836a305 pushed by s1lentq
December 6, 2023 20:39 4m 41s master
December 6, 2023 20:39 4m 41s
Initialize m_pevLastInflictor to nullptr to avoid garbage memory (#901)
C/C++ CI #629: Commit 6863777 pushed by s1lentq
December 1, 2023 22:51 4m 6s master
December 1, 2023 22:51 4m 6s
Update studio.h constants (#898)
C/C++ CI #627: Commit f882e81 pushed by s1lentq
November 28, 2023 12:47 4m 34s master
November 28, 2023 12:47 4m 34s
Allow null player pointer in CreateWeaponBox (#899)
C/C++ CI #625: Commit d135a67 pushed by s1lentq
November 27, 2023 08:22 4m 29s master
November 27, 2023 08:22 4m 29s
Tiny API code clean (#897)
C/C++ CI #620: Commit 5564060 pushed by s1lentq
November 26, 2023 05:59 3m 9s master
November 26, 2023 05:59 3m 9s
Implements Observer_Think Hook (#894)
C/C++ CI #618: Commit 15bca2e pushed by s1lentq
November 26, 2023 04:27 3m 20s master
November 26, 2023 04:27 3m 20s
Avoid intro camera switching when only 1 trigger_camera available (#873)
C/C++ CI #617: Commit fba9a33 pushed by s1lentq
November 26, 2023 04:25 3m 11s master
November 26, 2023 04:25 3m 11s
Fixed grenades disappearing when speed exceeds 2000 fixed units ignor…
C/C++ CI #616: Commit 193c1ed pushed by s1lentq
November 26, 2023 04:24 3m 25s master
November 26, 2023 04:24 3m 25s
Changed the order of setting pev->body for the correct value in SetBo…
C/C++ CI #615: Commit b10489f pushed by s1lentq
November 26, 2023 04:24 4m 7s master
November 26, 2023 04:24 4m 7s
Use CSEntity member to hold last inflictor from TakeDamage (#896)
C/C++ CI #614: Commit 9ab1589 pushed by s1lentq
November 26, 2023 04:21 3m 48s master
November 26, 2023 04:21 3m 48s
New CVars: mp_freezetime_duck and mp_freezetime_jump (#886)
C/C++ CI #612: Commit e3d70d2 pushed by s1lentq
November 26, 2023 04:13 4m 12s master
November 26, 2023 04:13 4m 12s
Implement PlayerDeathThink hook (#885)
C/C++ CI #598: Commit 2d0ac93 pushed by s1lentq
November 8, 2023 14:18 4m 46s master
November 8, 2023 14:18 4m 46s
Added updating more game info to the player who started recording the…
C/C++ CI #597: Commit c87761e pushed by s1lentq
November 8, 2023 14:15 5m 2s master
November 8, 2023 14:15 5m 2s
Reworked cvar mp_deathmsg_flags (use flags instead of bitsums)
C/C++ CI #596: Commit 2857986 pushed by s1lentq
November 8, 2023 14:11 4m 24s master
November 8, 2023 14:11 4m 24s
Improve CBaseTrigger::InitTrigger to allow use custom triggers withou…
C/C++ CI #584: Commit 96e2121 pushed by s1lentq
October 28, 2023 09:40 5m 42s master
October 28, 2023 09:40 5m 42s
Ammo type hardcode fix (#882)
C/C++ CI #583: Commit 426c975 pushed by s1lentq
October 25, 2023 04:37 6m 3s master
October 25, 2023 04:37 6m 3s
Drop defuser on disconnect
C/C++ CI #580: Commit 7e02dea pushed by s1lentq
October 24, 2023 03:49 5m 21s master
October 24, 2023 03:49 5m 21s