Add target_cdaudio in fgd (Closes #1030) #836
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name: C/C++ CI | |
on: | |
push: | |
branches: [master] | |
paths-ignore: | |
- '**.md' | |
pull_request: | |
types: [opened, reopened, synchronize] | |
release: | |
types: [published] | |
jobs: | |
windows: | |
name: 'Windows' | |
runs-on: windows-2019 | |
env: | |
solution: 'msvc/ReGameDLL.sln' | |
buildPlatform: 'Win32' | |
buildRelease: 'Release' | |
buildReleasePlay: 'Release Play' | |
buildTests: 'Tests' | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
fetch-depth: 0 | |
- name: Setup MSBuild | |
uses: microsoft/setup-msbuild@v2 | |
with: | |
vs-version: '16' | |
- name: Build and Run unittests | |
run: | | |
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildTests }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false | |
.\"msvc\Tests\mp.exe" | |
If ($LASTEXITCODE -ne 0 -And | |
$LASTEXITCODE -ne 3) | |
{[Environment]::Exit(1)} | |
shell: "pwsh" | |
- name: Build | |
run: | | |
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildRelease }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false | |
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildReleasePlay }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false | |
- name: Move files | |
run: | | |
mkdir publish\debug | |
mkdir publish\tests | |
mkdir publish\bin\win32\cstrike\dlls | |
move "msvc\${{ env.buildReleasePlay }}\mp.dll" publish\tests\mp.dll | |
move msvc\${{ env.buildRelease }}\mp.dll publish\bin\win32\cstrike\dlls\mp.dll | |
move msvc\${{ env.buildRelease }}\mp.pdb publish\debug\mp.pdb | |
- name: Deploy artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: win32 | |
path: publish/* | |
testdemos: | |
name: 'Test demos' | |
runs-on: ubuntu-latest | |
container: rehldsorg/testdemos:latest | |
needs: [windows] | |
defaults: | |
run: | |
shell: bash | |
working-directory: /opt/HLDS | |
strategy: | |
fail-fast: false | |
matrix: | |
test: [ | |
{ file: 'cstrike-basic-1', desc: 'CS: Testing jumping, scenarios, shooting etc' }, | |
] | |
steps: | |
- name: Deploying windows artifacts | |
uses: actions/download-artifact@v4 | |
with: | |
name: win32 | |
- name: Setup dependencies | |
run: | | |
chown root ~ | |
rsync -a deps/regamedll/* . | |
mv $GITHUB_WORKSPACE/tests/mp.dll cstrike/dlls/mp.dll | |
- name: Play test | |
env: | |
demo: ${{ matrix.test.file }} | |
desc: ${{ matrix.test.desc }} | |
run: ./runTest.sh | |
linux: | |
name: 'Linux' | |
runs-on: ubuntu-latest | |
container: debian:11-slim | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
fetch-depth: 0 | |
- name: Install dependencies | |
run: | | |
dpkg --add-architecture i386 | |
apt-get update | |
apt-get install -y \ | |
gcc-multilib g++-multilib \ | |
build-essential \ | |
libc6-dev libc6-dev-i386 \ | |
git cmake rsync \ | |
g++ gcc | |
- name: Build and Run unittests | |
run: | | |
rm -rf build && CC=gcc CXX=g++ cmake -DCMAKE_BUILD_TYPE=Unittests -B build && cmake --build build -j8 | |
retVal=0 | |
./build/regamedll/cs 2> /dev/null > result.log || retVal=$? | |
while read line; do | |
if [[ ${line} == *"Warning in test"* ]] ; then | |
echo -e "\e[2;38m$line" | |
elif [[ ${line} == *"Failure in test"* ]] ; then | |
echo -e "\e[1;31m$line" | |
else | |
echo -e "\e[0;33m$line" | |
fi | |
done <<< $(cat result.log) | |
if [ $retVal -ne 0 ] && [ $retVal -ne 3 ]; then | |
echo -e "\e[30;41mExit code: $retVal\e[0m" | |
exit 1 # Unittest failed | |
else | |
echo -e "\e[30;43mExit code: $retVal\e[0m" | |
fi | |
shell: bash | |
- name: Build using GCC Compiler | |
run: | | |
rm -rf build && CC=gcc CXX=g++ cmake -B build && cmake --build build -j8 | |
- name: Prepare CSSDK | |
run: | | |
mkdir -p publish/cssdk | |
rsync -a regamedll/extra/cssdk/ publish/cssdk/ --exclude=.git --exclude=LICENSE --exclude=README.md | |
- name: Move files | |
run: | | |
mkdir -p publish/bin/linux32/cstrike/dlls | |
mv build/regamedll/cs.so publish/bin/linux32/cstrike/dlls/cs.so 2>/dev/null || true | |
mv regamedll/version/appversion.h publish/appversion.h | |
mv dist/ publish/ | |
- name: Run GLIBC/ABI version compat test | |
run: | | |
binaries=( | |
"publish/bin/linux32/cstrike/dlls/cs.so" | |
) | |
bash ./regamedll/version/glibc_test.sh ${binaries[@]} | |
if [[ $? -ne 0 ]]; then | |
exit 1 # Assertion failed | |
fi | |
shell: bash | |
- name: Deploy artifacts | |
uses: actions/upload-artifact@v4 | |
id: upload-job | |
with: | |
name: linux32 | |
path: publish/* | |
publish: | |
name: 'Publish' | |
runs-on: ubuntu-latest | |
needs: [windows, testdemos, linux] | |
steps: | |
- name: Deploying linux artifacts | |
uses: actions/download-artifact@v4 | |
with: | |
name: linux32 | |
- name: Deploying windows artifacts | |
uses: actions/download-artifact@v4 | |
with: | |
name: win32 | |
- name: Reading appversion.h | |
run: | | |
if [ -e appversion.h ]; then | |
APP_VERSION=$(cat appversion.h | grep -wi '#define APP_VERSION_STRD' | sed -e 's/#define APP_VERSION_STRD[ \t\r\n\v\f]\+\(.*\)/\1/i' -e 's/\r//g') | |
if [ $? -ne 0 ]; then | |
APP_VERSION="" | |
else | |
# Remove quotes | |
APP_VERSION=$(echo $APP_VERSION | xargs) | |
echo "APP_VERSION=${APP_VERSION}" >> $GITHUB_ENV | |
fi | |
fi | |
rm -f appversion.h | |
- name: Packaging binaries | |
id: packaging-job | |
if: | | |
github.event_name == 'release' && | |
github.event.action == 'published' && | |
startsWith(github.ref, 'refs/tags/') | |
run: | | |
rsync -a dist/ bin/win32/cstrike | |
rsync -a dist/ bin/linux32/cstrike | |
7z a -tzip regamedll-bin-${{ env.APP_VERSION }}.zip bin/ cssdk/ | |
- name: Publish artifacts | |
uses: softprops/action-gh-release@v2 | |
id: publish-job | |
if: | | |
startsWith(github.ref, 'refs/tags/') && | |
steps.packaging-job.outcome == 'success' | |
with: | |
files: | | |
*.zip | |
env: | |
GITHUB_TOKEN: ${{ secrets.API_TOKEN }} | |