-
Notifications
You must be signed in to change notification settings - Fork 28
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sprite tag causes text to be truncated. #35
Comments
Thanks for the bug and the initial investigation. Sounds like it wouldn't be too hard to fix, assuming we can make the assumption that a sprite tag always increases number of characters to print by 1 and can be treated as a character when printing (ie TextMeshPro's numCharactersToDisplay treats it as a character). |
Thanks for the quick response. Just an additional note that pausing for punctuation is also affected by this. Using sprites will cause the pauses to not line up with the displayed text. |
One (hopefully) last bug I have found with the sprite tag: The delay custom tag is ignored when surrounding a sprite tag. I would assume this applies to all custom tags but I have only tried the delay tag. I'm not sure if you would rather these be separate issues, but I am commenting them here for now since they are all related to the sprite tag. |
Yeah here is fine I think because I simply overlooked support for sprite
tag. But they are awesome and useful so they need to be supported. I'll
just consider this issue "add support for Sprite tags".
All so helpful, thanks. Quick to respond, but slower to fix ;) I may be
able to fix it this weekend.
…On Thu, Jul 2, 2020, 1:45 PM Crazymonkay ***@***.***> wrote:
One (hopefully) last bug I have found with the sprite tag: The delay
custom tag is ignored when surrounding a sprite tag. I would assume this
applies to all custom tags but I have only tried the delay tag.
I'm not sure if you would rather these be separate issues, but I am
commenting them here for now since they are all related to the sprite tag.
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub
<#35 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AADBIKOMRQQWLH5TB3OQETTRZTBSBANCNFSM4OO5Q7IQ>
.
|
I've got a WIP branch for this going. It's almost done, except for an issue I've found where sprites reappear if you print Animation nodes to the same text component. After I fix that I'll merge this in. |
Split out the Sprite re-appearing issue as a new issue as it's unrelated: #38 |
Just made a release that will hopefully resolve this issue. Version 2.4: https://github.com/redbluegames/unity-text-typer/releases/tag/v2.4 |
Cool! I pulled down your branch earlier to test it out and its been working great. |
Using a sprite tag causes the text to be truncated (i.e. not fully typed out).
It looks like this is because the sprites are not included in the totalPrintedChars count, which is derived from the length of the text with all tags removed. So each time you use a sprite tag your text will end up truncated by 1 character.
The text was updated successfully, but these errors were encountered: