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Option to use in Unscaled Time / use WaitForSecondsRealtime instead #32
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Thanks for creating this issue. The plugin should absolutely support unscaled time. We ran into this on our own project, as well. |
I've made a release with the suggested fix, but I didn't encounter the exception you saw in the test scene. If you get a chance, try it out and see if you get an error. Release is here: https://github.com/redbluegames/unity-text-typer/releases/tag/v2.2 If you do, can you try to get me a bit more details about what you're trying to print and when? |
Again, thanks for reporting the issue and detailed request! |
It's working. Thank you very much! |
Rad, no problem! Thanks for submitting an issue and lighting a fire under
me 😁
…On Tue, Jun 16, 2020, 4:09 AM nguyentrong101094 ***@***.***> wrote:
Closed #32 <#32>.
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I'm using this component for tutorial dialogue. There is a case where I use it in a pause screen where Time.timeScale = 0. This component doesn't work there.
I tried changing this line:
yield return new WaitForSeconds(this.characterPrintDelays[currPrintedChars - 1]);
to
yield return new WaitForSecondsRealtime(this.characterPrintDelays[currPrintedChars - 1]);
but it leads to an exception related to the array characterPrintDelays.
Can you please add the option? Like a bool field to toggle using scaled time or not
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