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<Window x:Class="Net.Brotherus.SeikkailuLaakso.AlkuIkkuna" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
Title="Seikkailu Laakso" Height="788" Width="1024"> | ||
<Canvas> | ||
<Image Canvas.Left="0" Canvas.Top="0" Width="1024" Height="768" Source="file:///E:/programming/SeikkailuLaakso/alkukuva.png" /> | ||
<Button Canvas.Left="20" Canvas.Top="190" FontSize="24" Click="Aloitetaan">Aloita</Button> | ||
</Canvas> | ||
</Window> |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Windows; | ||
using System.Windows.Controls; | ||
using System.Windows.Data; | ||
using System.Windows.Documents; | ||
using System.Windows.Input; | ||
using System.Windows.Media; | ||
using System.Windows.Media.Imaging; | ||
using System.Windows.Navigation; | ||
using System.Windows.Shapes; | ||
|
||
namespace Net.Brotherus.SeikkailuLaakso | ||
{ | ||
/// <summary> | ||
/// Interaction logic for Window1.xaml | ||
/// </summary> | ||
public partial class AlkuIkkuna : Window | ||
{ | ||
public AlkuIkkuna() | ||
{ | ||
InitializeComponent(); | ||
} | ||
|
||
private void Aloitetaan(object sender, RoutedEventArgs e) | ||
{ | ||
new UkkelinMuokkaus().Show(); | ||
} | ||
} | ||
} |
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<Window x:Class="Net.Brotherus.SeikkailuLaakso.Peli" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:L="clr-namespace:Net.Brotherus.SeikkailuLaakso" | ||
Title="Peli" Height="880" Width="1000" WindowState="Maximized"> | ||
<Grid> | ||
<Grid.ColumnDefinitions> | ||
<ColumnDefinition Width="*"/> | ||
</Grid.ColumnDefinitions> | ||
<Grid.RowDefinitions> | ||
<RowDefinition Height="Auto"/> | ||
<RowDefinition Height="*"/> | ||
</Grid.RowDefinitions> | ||
<Menu> | ||
<MenuItem Header="_Game"> | ||
<MenuItem Header="_Save" Click="MenuItem_Click"/> | ||
<MenuItem Header="_Play" Click="PlayGame_Click"/> | ||
</MenuItem> | ||
</Menu> | ||
<ScrollViewer Grid.Row="1" Name="view" VerticalScrollBarVisibility="Visible" HorizontalScrollBarVisibility="Visible"> | ||
<L:SceneCanvas Width="6000" Height="1200" Background="White"/> | ||
</ScrollViewer> | ||
</Grid> | ||
</Window> |
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using System; | ||
using System.IO; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Windows; | ||
using System.Windows.Controls; | ||
using System.Windows.Input; | ||
using Polygon = System.Windows.Shapes.Polygon; | ||
using System.Windows.Markup; | ||
using System.Windows.Media; | ||
using System.Windows.Media.Imaging; | ||
|
||
namespace Net.Brotherus.SeikkailuLaakso | ||
{ | ||
/// <summary> | ||
/// Interaction logic for Peli.xaml | ||
/// </summary> | ||
public partial class Peli : Window | ||
{ | ||
private SceneCanvas scene; | ||
|
||
public Peli() { | ||
InitializeComponent(); | ||
if (File.Exists(this.SaveFileName)) { | ||
using (var stream = new FileStream(this.SaveFileName, FileMode.Open)) { | ||
view.Content = XamlReader.Load(stream); | ||
} | ||
} | ||
this.scene = (SceneCanvas) view.Content; | ||
// Create land if no previous content | ||
if (this.scene.Children.Count == 0) | ||
{ | ||
for(int x = 0; x < 12; ++x) { | ||
this.scene.AddRectPolygon(900, x * 200, 200, 100); | ||
} | ||
} | ||
scene.MouseMove += scene_MouseMove; | ||
scene.MouseLeftButtonDown += scene_MouseLeftButtonDown; | ||
scene.MouseLeftButtonUp += scene_MouseLeftButtonUp; | ||
} | ||
|
||
private void scene_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) | ||
{ | ||
scene.StartDrawing(e); | ||
} | ||
|
||
private void scene_MouseMove(object sender, MouseEventArgs e) | ||
{ | ||
scene.ContinueDrawing(e); | ||
} | ||
|
||
private void scene_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) | ||
{ | ||
scene.EndDrawing(e); | ||
} | ||
|
||
private string SaveFileName | ||
{ | ||
get { return Path.Combine(SaveDir, "SeikkailuMaaRata.xml"); } | ||
} | ||
|
||
private string SaveDir | ||
{ | ||
get | ||
{ | ||
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "SeikkailuMaa"); | ||
} | ||
} | ||
|
||
private void PlayGame_Click(object sender, RoutedEventArgs e) | ||
{ | ||
using (var game = new SeikkailuLaaksoGame()) | ||
{ | ||
int i = 1; | ||
foreach (FrameworkElement sceneItem in scene.Children) | ||
{ | ||
var encoder = RenderToBitmap(sceneItem); | ||
string picFile = Path.Combine(SaveDir, "scene_item_" + i.ToString() + ".png"); | ||
using (var picStream = new FileStream(picFile, FileMode.Create)) { | ||
encoder.Save(picStream); | ||
} | ||
game.AddPolygonObstacle(picFile, Canvas.GetLeft(sceneItem), Canvas.GetTop(sceneItem)); | ||
++i; | ||
} | ||
game.Run(); | ||
} | ||
} | ||
|
||
[STAThread] | ||
public static void Main() | ||
{ | ||
//new Application().Run(new AlkuIkkuna()); | ||
|
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new Application().Run(new Peli()); | ||
|
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//var peli = new Peli(); | ||
//peli.PlayGame_Click(null, null); | ||
} | ||
|
||
private static PngBitmapEncoder RenderToBitmap(FrameworkElement sceneItem) | ||
{ | ||
UIElement dupItem = (UIElement)XamlReader.Parse(XamlWriter.Save(sceneItem)); | ||
Window renderWindow = new Window { Top = 10, Left = 10 }; | ||
renderWindow.SizeToContent = SizeToContent.WidthAndHeight; | ||
renderWindow.Content = dupItem; | ||
renderWindow.Show(); | ||
var targetBmp = new RenderTargetBitmap( | ||
Convert.ToInt32(sceneItem.ActualWidth), Convert.ToInt32(sceneItem.ActualHeight), | ||
96, 96, PixelFormats.Default); | ||
targetBmp.Render(dupItem); | ||
renderWindow.Close(); | ||
var encoder = new PngBitmapEncoder(); | ||
encoder.Frames.Add(BitmapFrame.Create(targetBmp)); | ||
return encoder; | ||
} | ||
|
||
private void MenuItem_Click(object sender, RoutedEventArgs e) | ||
{ | ||
if (!Directory.Exists(SaveDir)) Directory.CreateDirectory(SaveDir); | ||
using (var stream = new FileStream(this.SaveFileName, FileMode.Create)) | ||
{ | ||
XamlWriter.Save(scene, stream); | ||
} | ||
} | ||
|
||
} // class | ||
|
||
} // namespace |
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using System; | ||
using FarseerGames.FarseerPhysics; | ||
using FarseerGames.FarseerPhysics.Dynamics; | ||
using FarseerGames.FarseerPhysics.Dynamics.Joints; | ||
using FarseerGames.FarseerPhysics.Factories; | ||
|
||
namespace Net.Brotherus | ||
{ | ||
public class AngleTargetLimitJoint | ||
{ | ||
AngleJoint _angleJoint; | ||
AngleLimitJoint _limitJoint; | ||
|
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public AngleTargetLimitJoint(PhysicsSimulator physicsSimulator, Body a, Body b, double minDegrees, double targetDegrees, double maxDegrees) | ||
{ | ||
_angleJoint = JointFactory.Instance.CreateAngleJoint(physicsSimulator, a, b); | ||
_angleJoint.TargetAngle = MathExt.ToRadians(targetDegrees); | ||
_angleJoint.Softness = 0.5f; | ||
_angleJoint.MaxImpulse = 3000.0f; | ||
_limitJoint = JointFactory.Instance.CreateAngleLimitJoint( | ||
physicsSimulator, a, b, MathExt.ToRadians(minDegrees), MathExt.ToRadians(maxDegrees)); | ||
} | ||
|
||
public float MaxImpulse { set { _angleJoint.MaxImpulse = value; } } | ||
|
||
public float TargetAngleRadians | ||
{ | ||
get { return _angleJoint.TargetAngle; } | ||
set | ||
{ | ||
if ((value > _limitJoint.LowerLimit) && (value < _limitJoint.UpperLimit)) | ||
{ | ||
_angleJoint.TargetAngle = value; | ||
} | ||
} | ||
} | ||
|
||
public float TargetAngleDegrees { set { TargetAngleRadians = MathExt.ToRadians(value); } } | ||
} | ||
} |
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<ProjectGuid>d02ca378-a184-49ad-91d5-c017d1559cac</ProjectGuid> | ||
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<XnaFrameworkVersion>v3.0</XnaFrameworkVersion> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath> | ||
<SccProjectName> | ||
</SccProjectName> | ||
<SccLocalPath> | ||
</SccLocalPath> | ||
<SccAuxPath> | ||
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<SccProvider> | ||
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</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> | ||
<XnaPlatform>Windows</XnaPlatform> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> | ||
<XnaPlatform>Windows</XnaPlatform> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL"> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL"> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL"> | ||
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL"> | ||
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL"> | ||
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<ItemGroup> | ||
<Compile Include="Common\background.png"> | ||
<Name>background</Name> | ||
<Importer>TextureImporter</Importer> | ||
<Processor>TextureProcessor</Processor> | ||
</Compile> | ||
<Compile Include="Common\blank.png"> | ||
<Name>blank</Name> | ||
<Importer>TextureImporter</Importer> | ||
<Processor>TextureProcessor</Processor> | ||
</Compile> | ||
<Compile Include="Common\gradient.png"> | ||
<Name>gradient</Name> | ||
<Importer>TextureImporter</Importer> | ||
<Processor>TextureProcessor</Processor> | ||
</Compile> | ||
<Compile Include="Common\logo.png"> | ||
<Name>logo</Name> | ||
<Importer>TextureImporter</Importer> | ||
<Processor>TextureProcessor</Processor> | ||
</Compile> | ||
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<ItemGroup> | ||
<Compile Include="Fonts\detailsFont.spritefont"> | ||
<Name>detailsFont</Name> | ||
<Importer>FontDescriptionImporter</Importer> | ||
<Processor>FontDescriptionProcessor</Processor> | ||
</Compile> | ||
<Compile Include="Fonts\diagnosticFont.spritefont"> | ||
<Name>diagnosticFont</Name> | ||
<Importer>FontDescriptionImporter</Importer> | ||
<Processor>FontDescriptionProcessor</Processor> | ||
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<Compile Include="Fonts\frameRateCounterFont.spritefont"> | ||
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<Compile Include="Fonts\gamefont.spritefont"> | ||
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<Compile Include="Fonts\menufont.spritefont"> | ||
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" /> |
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"" | ||
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> | ||
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<Start> </Start> | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> | ||
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