-
-
Notifications
You must be signed in to change notification settings - Fork 267
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added dialog window object and improve nvpmodel page
- Loading branch information
Showing
4 changed files
with
115 additions
and
33 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,71 @@ | ||
# -*- coding: UTF-8 -*- | ||
# This file is part of the jetson_stats package (https://github.com/rbonghi/jetson_stats or http://rnext.it). | ||
# Copyright (c) 2019-2023 Raffaello Bonghi. | ||
# | ||
# This program is free software: you can redistribute it and/or modify | ||
# it under the terms of the GNU Affero General Public License as published by | ||
# the Free Software Foundation, either version 3 of the License, or | ||
# (at your option) any later version. | ||
# | ||
# This program is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
# GNU Affero General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU Affero General Public License | ||
# along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
|
||
import curses | ||
from .smallbutton import SmallButton, ButtonList | ||
# Gui refresh rate | ||
GUI_REFRESH = 1000 // 20 | ||
|
||
|
||
class DialogWindow(object): | ||
def __init__(self, title, text, on_click, buttons, width=44, height=6): | ||
self.dialog_width = width | ||
self.dialog_height = height | ||
self.title = title | ||
self.text = text | ||
self.on_click = on_click | ||
self.buttons = buttons | ||
self.enable_dialog_window = False | ||
self._dialog_win = None | ||
self.info = {} | ||
|
||
def enable(self, title="", info={}): | ||
if title: | ||
self.title = title | ||
self.info = info | ||
self.enable_dialog_window = True | ||
|
||
def disable(self): | ||
self.enable_dialog_window = False | ||
|
||
def show(self, stdscr, key, mouse): | ||
if self.enable_dialog_window: | ||
self._draw(stdscr, key, mouse) | ||
|
||
def _draw(self, stdscr, key, mouse): | ||
# Refresh the window to show the changes | ||
height, width = stdscr.getmaxyx() | ||
dialog_y, dialog_x = (height - self.dialog_height) // 2, (width - self.dialog_width) // 2 | ||
self._dialog_win = curses.newwin(self.dialog_height, self.dialog_width, dialog_y, dialog_x) | ||
# Create a list of buttons | ||
self._buttons_profile = ButtonList(self._dialog_win, self._on_click, self.buttons, info=self.info, linear=True) | ||
# Add a border around the window | ||
self._dialog_win.border() | ||
# Add the title and the text | ||
self._dialog_win.addstr(1, 2, self.title, curses.A_BOLD) | ||
self._dialog_win.addstr(2, 2, self.text) | ||
# Add the buttons | ||
align_mouse = (mouse[0] - dialog_x, mouse[1] - dialog_y) if mouse else () | ||
self._buttons_profile.update(4, 2, key, align_mouse, "") | ||
# Refresh the window to show the changes | ||
self._dialog_win.refresh() | ||
self._dialog_win.timeout(GUI_REFRESH) | ||
|
||
def _on_click(self, info, selected): | ||
self.on_click(info, selected) | ||
self.enable_dialog_window = False | ||
# EOF |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters