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Please, before submitting a new issue verify and check:
rlSetUniform doesn't provide a way to set unsigned uniform, i.e. no way to call glUniform1uiv, glUniform2uiv, glUniform3uiv, glUniform4uiv.
rlSetUniform
glUniform1uiv
glUniform2uiv
glUniform3uiv
glUniform4uiv
Computer shader with OpenGL4.3
The text was updated successfully, but these errors were encountered:
@spevnev Is this request intended to address a specific use-case? Or is it just for completion?
Sorry, something went wrong.
My use-case is having uniform uint length; in compute shader. It just makes sense to have it unsigned rather than signed.
uniform uint length;
ADDED: more uniform data type options #4137
157c7c2
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Please, before submitting a new issue verify and check:
Issue description
rlSetUniform
doesn't provide a way to set unsigned uniform, i.e. no way to callglUniform1uiv
,glUniform2uiv
,glUniform3uiv
,glUniform4uiv
.Environment
Computer shader with OpenGL4.3
The text was updated successfully, but these errors were encountered: