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fix float casting warnings (#4471)
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JeffM2501 authored Nov 7, 2024
1 parent a617e1e commit 55a64f5
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions src/rtextures.c
Original file line number Diff line number Diff line change
Expand Up @@ -828,15 +828,15 @@ Image GenImageGradientLinear(int width, int height, int direction, Color start,
float sinDir = sinf(radianDirection);

// Calculate how far the top-left pixel is along the gradient direction from the center of said gradient
float startingPos = 0.5 - (cosDir*width/2) - (sinDir*height/2);
float startingPos = 0.5f - (cosDir*width/2) - (sinDir*height/2);
// With directions that lie in the first or third quadrant (i.e. from top-left to
// bottom-right or vice-versa), pixel (0, 0) is the farthest point on the gradient
// (i.e. the pixel which should become one of the gradient's ends color); while for
// directions that lie in the second or fourth quadrant, that point is pixel (width, 0).
float maxPosValue =
((signbit(sinDir) != 0) == (signbit(cosDir) != 0))
? fabs(startingPos)
: fabs(startingPos+width*cosDir);
? fabsf(startingPos)
: fabsf(startingPos+width*cosDir);
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
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