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[Core] Reconstruct actor to run lineage reconstruction triggered actor task #47396
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Signed-off-by: Jiajun Yao <[email protected]>
This reverts commit da00fc5.
Signed-off-by: Jiajun Yao <[email protected]>
…or task" This reverts commit 8d751c5.
Signed-off-by: Jiajun Yao <[email protected]>
jjyao
changed the title
[Core] Change WaitForActorOutOfScope from long polling to push
[Core] Reconstruct actor to run lineage reconstruction triggered actor task
Sep 9, 2024
jjyao
requested review from
a team,
ericl,
pcmoritz and
raulchen
as code owners
September 9, 2024 17:02
Signed-off-by: Jiajun Yao <[email protected]>
rkooo567
approved these changes
Sep 9, 2024
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Entire PR was reviewed privately
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raulchen
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Sep 20, 2024
With #47396, now Ray Core can automatically restarts an actor when needing to resubmit tasks. This doesn't work with `ray.kill`-ed actors. This PR removes ray.kill and let ref counting garbage-collect the actors. --------- Signed-off-by: Hao Chen <[email protected]>
ujjawal-khare
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that referenced
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Oct 15, 2024
…r task (ray-project#47396) Currently if we need to rerun an actor task to recover a lost object but the actor is dead, the actor task will fail immediately. This PR allows the actor to be restarted (if it doesn't violate max_restarts) so that the actor task can run to recover lost objects. In terms of the state machine, we add a state transition from DEAD to RESTARTING. Signed-off-by: Jiajun Yao <[email protected]> Signed-off-by: ujjawal-khare <[email protected]>
ujjawal-khare
pushed a commit
to ujjawal-khare-27/ray
that referenced
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Oct 15, 2024
With ray-project#47396, now Ray Core can automatically restarts an actor when needing to resubmit tasks. This doesn't work with `ray.kill`-ed actors. This PR removes ray.kill and let ref counting garbage-collect the actors. --------- Signed-off-by: Hao Chen <[email protected]> Signed-off-by: ujjawal-khare <[email protected]>
ujjawal-khare
pushed a commit
to ujjawal-khare-27/ray
that referenced
this pull request
Oct 15, 2024
…r task (ray-project#47396) Currently if we need to rerun an actor task to recover a lost object but the actor is dead, the actor task will fail immediately. This PR allows the actor to be restarted (if it doesn't violate max_restarts) so that the actor task can run to recover lost objects. In terms of the state machine, we add a state transition from DEAD to RESTARTING. Signed-off-by: Jiajun Yao <[email protected]> Signed-off-by: ujjawal-khare <[email protected]>
ujjawal-khare
pushed a commit
to ujjawal-khare-27/ray
that referenced
this pull request
Oct 15, 2024
…r task (ray-project#47396) Currently if we need to rerun an actor task to recover a lost object but the actor is dead, the actor task will fail immediately. This PR allows the actor to be restarted (if it doesn't violate max_restarts) so that the actor task can run to recover lost objects. In terms of the state machine, we add a state transition from DEAD to RESTARTING. Signed-off-by: Jiajun Yao <[email protected]> Signed-off-by: ujjawal-khare <[email protected]>
ujjawal-khare
pushed a commit
to ujjawal-khare-27/ray
that referenced
this pull request
Oct 15, 2024
…r task (ray-project#47396) Currently if we need to rerun an actor task to recover a lost object but the actor is dead, the actor task will fail immediately. This PR allows the actor to be restarted (if it doesn't violate max_restarts) so that the actor task can run to recover lost objects. In terms of the state machine, we add a state transition from DEAD to RESTARTING. Signed-off-by: Jiajun Yao <[email protected]> Signed-off-by: ujjawal-khare <[email protected]>
ujjawal-khare
pushed a commit
to ujjawal-khare-27/ray
that referenced
this pull request
Oct 15, 2024
…r task (ray-project#47396) Currently if we need to rerun an actor task to recover a lost object but the actor is dead, the actor task will fail immediately. This PR allows the actor to be restarted (if it doesn't violate max_restarts) so that the actor task can run to recover lost objects. In terms of the state machine, we add a state transition from DEAD to RESTARTING. Signed-off-by: Jiajun Yao <[email protected]> Signed-off-by: ujjawal-khare <[email protected]>
ujjawal-khare
pushed a commit
to ujjawal-khare-27/ray
that referenced
this pull request
Oct 15, 2024
…r task (ray-project#47396) Currently if we need to rerun an actor task to recover a lost object but the actor is dead, the actor task will fail immediately. This PR allows the actor to be restarted (if it doesn't violate max_restarts) so that the actor task can run to recover lost objects. In terms of the state machine, we add a state transition from DEAD to RESTARTING. Signed-off-by: Jiajun Yao <[email protected]> Signed-off-by: ujjawal-khare <[email protected]>
ujjawal-khare
pushed a commit
to ujjawal-khare-27/ray
that referenced
this pull request
Oct 15, 2024
…r task (ray-project#47396) Currently if we need to rerun an actor task to recover a lost object but the actor is dead, the actor task will fail immediately. This PR allows the actor to be restarted (if it doesn't violate max_restarts) so that the actor task can run to recover lost objects. In terms of the state machine, we add a state transition from DEAD to RESTARTING. Signed-off-by: Jiajun Yao <[email protected]> Signed-off-by: ujjawal-khare <[email protected]>
ujjawal-khare
pushed a commit
to ujjawal-khare-27/ray
that referenced
this pull request
Oct 15, 2024
…r task (ray-project#47396) Currently if we need to rerun an actor task to recover a lost object but the actor is dead, the actor task will fail immediately. This PR allows the actor to be restarted (if it doesn't violate max_restarts) so that the actor task can run to recover lost objects. In terms of the state machine, we add a state transition from DEAD to RESTARTING. Signed-off-by: Jiajun Yao <[email protected]> Signed-off-by: ujjawal-khare <[email protected]>
ujjawal-khare
pushed a commit
to ujjawal-khare-27/ray
that referenced
this pull request
Oct 15, 2024
…r task (ray-project#47396) Currently if we need to rerun an actor task to recover a lost object but the actor is dead, the actor task will fail immediately. This PR allows the actor to be restarted (if it doesn't violate max_restarts) so that the actor task can run to recover lost objects. In terms of the state machine, we add a state transition from DEAD to RESTARTING. Signed-off-by: Jiajun Yao <[email protected]> Signed-off-by: ujjawal-khare <[email protected]>
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Why are these changes needed?
Currently if we need to rerun an actor task to recover a lost object but the actor is dead, the actor task will fail immediately. This PR allows the actor to be restarted (if it doesn't violate max_restarts) so that the actor task can run to recover lost objects.
In terms of the state machine, we add a state transition from DEAD to RESTARTING.
Related issue number
Checks
git commit -s
) in this PR.scripts/format.sh
to lint the changes in this PR.method in Tune, I've added it in
doc/source/tune/api/
under thecorresponding
.rst
file.