Change build.sh to find C++ library by default and avoid shadowing CMAKE_ARGS #1053
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Discussions with the team indicated a general preference for having build.sh default to finding the C++ library by default (and erroring if one is not found) rather than building a new copy of librmm when building rmm Python. This change has little effect on rmm since it's header-only, but is being made for consistency with other libraries. More importantly, this PR also avoids shadowing the
CMAKE_ARGS
environment variable in build.sh, which is important for conda-forge compatibility.